The Constitutional Convention of 1787
185 pages
English

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185 pages
English

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Description

The Constitutional Convention of 1787 brings to life the debates that most profoundly shaped American government. As representatives to the convention, students must investigate the ideological arguments behind possible structures for a new government and create a new constitution.


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Publié par
Date de parution 01 juillet 2022
Nombre de lectures 0
EAN13 9781469672274
Langue English
Poids de l'ouvrage 1 Mo

Informations légales : prix de location à la page 0,1000€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

THE CONSTITUTIONAL CONVENTION OF 1787
REACTING TO THE PAST is an award-winning series of immersive role-playing games that actively engage students in their own learning. Students assume the roles of historical characters and practice critical thinking, primary source analysis, and argument, both written and spoken. Reacting games are flexible enough to be used across the curriculum, from first-year general education classes and discussion sections of lecture classes to capstone experiences, intersession courses, and honors programs.
Reacting to the Past was originally developed under the auspices of Barnard College and is sustained by the Reacting Consortium of colleges and universities. The Consortium hosts a regular series of conferences and events to support faculty and administrators.
Note to instructors: Before beginning the game you must download the Gamemaster s Materials, including an instructor s guide containing a detailed schedule of class sessions, role sheets for students, and handouts.
To download this essential resource, visit https://reactingconsortium.org/games , click on the page for this title, then click Instructors Guide.
THE CONSTITUTIONAL CONVENTION OF 1787
Constructing the American Republic
John Patrick Coby

The University of North Carolina Press Chapel Hill
2022 The University of North Carolina Press
All rights reserved
The University of North Carolina Press has been a member of the Green Press Initiative since 2003.
Cover illustration: Howard Chandler Christy, Scene at the Signing of the Constitution of the United States , 1940. Wikimedia Commons.
ISBN 978-1-4696-7088-1 (pbk.: alk. paper)
ISBN 978-1-4696-7227-4 (e-book)
ABOUT THE AUTHOR
JOHN PATRICK COBY is Esther Booth Wiley 1934 Professor of Government at Smith College, where he teaches courses in political theory and American political thought. He is the author of five books and of numerous scholarly articles and reviews. His books include Socrates and the Sophistic Enlightenment: A Commentary on Plato s Protagoras; Machiavelli s Romans: Liberty and Greatness in the Discourses on Livy; Thomas Cromwell: Machiavellian Statecraft and the English Reformation; and the Reacting to the Past game Henry VIII and the Reformation Parliament . He is the recipient of three teaching prizes: the Smith College Faculty Teaching Award, the Sherrerd Prize for Distinguished Teaching, and the Board of Trustees Honored Professor Award.
CONTENTS
PART 1: INTRODUCTION
Brief Overview of the Game
Multiple Game Versions
Related Short Game
Prologue: Sovereignty
At the Indian Queen
What is Reacting to the Past?
How to Play a Reacting Game
Game Setup
Game Play
Game Requirements
Skill Development
PART 2: HISTORICAL BACKGROUND
Chronology
America Under the Confederation
Peace of Paris
First Fruits of Independence
Continental Congress
State Constitutions
Legislative Abuses
Annapolis Convention
Shays Rebellion
Critical Period
Republican Theory at the Time of the Founding
Empowering Government and Safeguarding Liberty
Country Republicanism
Court Republicanism
Summary
PART 3: THE GAME (STANDARD VERSION)
Notice
Setting: State House, Philadelphia
Framing a Constitution
Story of the Convention
Counterfactuals
Major Issues for Debate
House of Representatives
Senate
Presidency
Slavery
Rules and Procedures
Organization
Committees
Voting
Convention Walk-In
Loan Agreements
Convention President s Powers
Behavior
Victory
Assignments and Grading
Game Quiz and Study Guide Questions
Fun-Facts Competition
Papers
Class Preparation
Grades
PART 4: ROLES (STANDARD VERSION)
Factions
Nationalists
Moderate Nationalists
Confederalists
Moderate Confederalists
Delegates
Nationalists
Moderate Nationalists
Confederalists
Moderate Confederalists
Indeterminates
PART 5: CORE TEXTS
Aristotle, FROM Politics , 335-323 B.C.E.
John Locke, FROM Second Treatise of Government , 1690
Montesquieu, FROM The Spirit of the laws , 1748
David Hume, Essays Moral, Political, and Literary , 1758
Of Parties in General
Of the Parties of Great Britain
Idea of a Perfect Commonwealth
Thomas Paine, FROM Common Sense , 1776
Thomas Jefferson, FROM Notes on the State of Virginia , 1785
John Adams, FROM A Defence of the Constitutions of Government of the United States of America , 1786, 1787
James Madison, Federalist Papers , 1787-1788
Federalist #10
Federalist #51
Brutus, Essay #1, 1787
Alexis de Tocqueville, FROM Democracy in America , 1835, 1840
APPENDIX A: THE GAME (EXPANDED VERSIONS)
Setting: State House, Philadelphia
Framing a Constitution
Counterfactuals
Major Issues for Debate
Regime
Strength of Government
Union
States
State Representation
Property
Slavery
Regions
Social Condition
Senate
Separation of Powers
Standing Army
Bill of Rights
Legality
Game Layout
Plans of Government
Virginia Plan
New Jersey Plan
Rules and Procedures
Organization
Committees
Voting
Convention Walk-Out
Convention President s Powers
Secrecy
Behavior
Victory
Assignments and Grading
Game Quiz and Study Guide Questions
Fun-Facts Competition
Papers
Class Preparation
Grades
APPENDIX B: ROLES (EXPANDED VERSIONS)
Factions
State Delegations
Nationalists
Moderate Nationalists
Confederalists
Moderate Confederalists
Large States
Small States
Northern States
Southern States
Delegates
Indeterminates
APPENDIX C: TERMS IN USE
APPENDIX D: STATE HISTORIES AND STATE CONSTITUTIONS
APPENDIX E: ARTICLES OF CONFEDERATION
APPENDIX F: BIBLIOGRAPHY
General Reference
Recommended Readings
NOTES
ACKNOWLEDGMENTS
THE CONSTITUTIONAL CONVENTION OF 1787
PART 1: INTRODUCTION
BRIEF OVERVIEW OF THE GAME
The Constitutional Convention of 1787: Constructing the American Republic has as its subject the most fundamental political-legal event in American history. Students in the game, playing delegates to the convention, gather in Philadelphia to write a new constitution for the United States. Or is it that they gather to amend the already existing constitution, the Articles of Confederation, ratified a mere six years earlier? The job at hand is itself a matter of controversy. Informing the debates are two competing theories of republican government: Country republicanism , with roots in the Classical and Renaissance worlds and in the thought of Aristotle, Machiavelli, Rousseau, etc.-but called confederalism at the convention; and Court republicanism , arising from a new science of politics developed by authors such as Locke, Montesquieu, Hume, etc.-but called nationalism at the convention. The game attempts to teach the entire founding period, and not just the four-month convention, by allowing, where appropriate, the thought of the ratification period to filter in-e.g., Federalist and Antifederalist writings. Sectional interests, backroom deal-making, personal rivalries, foreign intrigue, and the danger of leaks all work to add drama to the proceedings. The game ends in a vote to accept or reject the constitution.
Multiple Game Versions
The Constitutional Convention game is different from other games in the Reacting to the Past series in that it comes in three fully developed versions: Standard, Expanded Mid-Size, and Expanded Full-Size. The Standard version aims for simplicity, brevity, and accessibility. It attempts no faithful rendition of the convention but instead focuses debate on four large convention issues, three of them institutional and one of them socioeconomic. The resulting constitution is therefore much abridged. Both individual and factional roles are employed, although factional identity is more important here. The Expanded versions follow the course of the convention and set students to the task of constructing fairly complete constitutions, working from the Virginia Plan (Mid-Size is like Full-Size only shortened by the removal of some constitutional issues). For both versions the roles are individualized; factional affiliations, while present, are of secondary importance. All versions use the same game book, published by W. W. Norton, but each has its own instructor s guide and its own role sheets. Norton will distribute the instructor s guide and role sheets for the Standard version; files for the Mid-Size and Full-Size versions exist on the Reacting to the Past Consortium Library site, available to registered faculty; downloading the files is free. (Go to https://reactingconsortiumlibrary.org .)
Related Short Game
Also available on the Reacting Consortium Library site is a one-week short game titled Raising the Eleventh Pillar: The New York State Ratifying Convention of 1788 . The purpose of the short game is to introduce faculty and students to the Reacting pedagogy, without much up-front investment of time and effort or subtraction from the coverage requirements of a lecture course. The game s subject is representation.
PROLOGUE: SOVEREIGNTY
At the Indian Queen
Delaware, my good man, is a SOV-RUN state and will not be dictated to or trifled with by the likes of Pennsylvania!
The angry bellow catches your notice and ends momentarily the conversation at your table. You and your companions, fellow delegates to the grand convention, have been exchanging views on the state of the country-though mostly just marking time, waiting for the convention to commence its business. Many an afternoon has been whiled away as this one has, in idle talk over a tankard of Philadelphia brew. Perhaps a tankard too many was responsible for the outburst at the other end of the tavern.
The tavern is the Indian Queen, located on Fourth Street, between Market and Chestnut, near Benjamin Franklins residence. A number of the delegates have their lodgings at the Indian Queen, a large and rambling establishment built in 1759. They appreciate its proximity to the State House, wher

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