Engaging Soccer Coaching Games
313 pages
English

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313 pages
English

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Description

Why repeat endless drills when players are not in the army?Why queue when all players can be actively involved throughout? Why repeat when you can innovate?Why only replicate the past when the sky's the limit?Why tell players the answers when they can discover solutions for themselves?Open players' minds by providing engaging games that put them in control. Each game within provides an interesting problem that challenges players to find personalised solutions that are embedded through immersion. Players become empowered to take responsibility for their learning through experimentation. Common drills and practices direct players to use set solutions for contrived scenarios, reinforcing a closed mindset to problem solving. Instead the games within open players' minds to a range of possibilities by guiding them towards a wider range of tools. This allows players to identify which tools are more relevant to each situation, without limiting their use. Each game uses a realistic situation to solve a particular problem, whilst making it difficult for players to 'cheat'. Players are subtly guided towards discovering the relevant skills and tactics. Games are diverse, engaging and have flexible conditions to suit a range of ability levels. Over 250 games across a range of topics cater for coach specific challenges such as:Building up play from the back,Making learning technical skills enjoyable,Developing shape,Preventing players from chasing and crowding the ball,Developing fitness by maintaining session intensity. This book also offers a few awful games and drills to compare with and to explain how common games are often counter-productive. Whilst many appear active and impressive, their hidden drawbacks are identified within.

Informations

Publié par
Date de parution 28 février 2021
Nombre de lectures 0
EAN13 9781800469006
Langue English
Poids de l'ouvrage 3 Mo

Informations légales : prix de location à la page 0,0500€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

Copyright © 2021 Kim Melnik

The moral right of the author has been asserted.

Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms of licences issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers.

Matador
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Tel: 0116 279 2299
Email: books@troubador.co.uk
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Twitter: @matadorbooks

ISBN 978 1800469 006

Cover image created using SoccerTutor.com Tactics Manager.

British Library Cataloguing in Publication Data.
A catalogue record for this book is available from the British Library.


Matador is an imprint of Troubador Publishing Ltd


Contents
Introduction
Chapter 1
Warm Up
Chapter 2
Dribbling
Chapter 3
Passing
Chapter 4
First Touch
Chapter 5
Heading and Volleying
Chapter 6
Shielding
Chapter 7
Scoring Goals
Chapter 8
Movement and Creating Space
Chapter 9
Defending
Chapter 10
Goal keeping
Chapter 11
Through Balls
Chapter 12
Possession
Chapter 13
Crossing
Chapter 14
Counter Attack
Chapter 15
Transition
Chapter 16
Match Play
Chapter 17
A Few Awful Games
Appendix


Introduction
The Games Approach
Almost 40 years ago Bunker and Thorpe (1982) explained the advantages of the ‘Games Approach’ to learning, yet the ‘Drill Format’ still dominates. 1 Whilst drills are necessary in the army, sport has more room for expression and individuality. Although drills haven’t prevented some fantastic players progressing, this has been despite the ‘Drill Format’ rather than because of it. The ‘Drill Format’ controls players’ response by only offering one solution. Technique or decisions are repeated until they become second nature. This format is easy to coach as there are a limited number of instructions required and it’s simple to correct. However, each player is limited by their coach’s interpretation, whom is likely to have learnt the technique from their coach, who learnt it from their coach and so on. Thus the drill format doesn’t evolve learning, but repeats past generations’ assumptions.
Repeating technique is positive in moderation as it allows players to form muscle memory to gain consistency. However it is important players develop technique in a way that suits their unique body composition and mind. To achieve this, coaches can offer alternatives to players and guide them, but not so much that they’re moulding them into a mirror image of themselves. This allows them to grow into independently-minded, unique players. By the coach adapting to the talents of the players, they allow them to find their own path. The ‘Games Approach’ helps develop players’ understand more comprehensively by learning numerous solutions to multiple scenarios. Through possessing more tools they become less predictable. The ‘Games Approach’ provides a more immersive environment, giving players purpose to maintain focus and motivation. The simpler games allow for repetition of the basic skills, whilst the more advanced games have more variation to progress players.
Dangers to Avoid
The ‘Games Approach’ is compromised when a coach controls rather than guides players’ decisions. Even with a facilitative approach, learning can be stifled by counter-productive games. E.g. 17e ‘2-touch’. The 2-touch condition is intended to reduce players’ touches, to speed up play. Whereas in practice, players often stop their 1st touch in fear of rushing their 2nd touch. The resultant static ball limits options, slowing play further as the ball carrier waits for an option. Knowing the ball carrier won’t dribble, the opposition often back off and mark up, slowing play further. The game 12i ‘Changing Directional Focus’ is an alternative that explains how to increase speed of play more organically.
This book provides games that allow players to find the solution for themselves by posing problems that require positive decisions to solve. Learning is more permanent as players develop a comprehensive understanding through a fuller range of experiences.
Traditionally, soccer generalisations have been considered as facts to avoid failure. E.g. “Never play the ball across the back”, closing players’ minds to the option. Yet developing better players requires opening their minds to risk by exploring multiple solutions. E.g. switching the ball at the back can help rotate the angle of play, maintain possession and decrease predictability. By encouraging decision making, players become confident of where and when to play this way. Whereas players who believe old generalisations, understand the danger of passing across the back, but close their minds to the opportunity of managing that risk.
Allowing Player Independence
Players sometimes ask to play a match in training, often because they’re bored of repetition and want to play. This book’s games are an engaging solution, allowing experimentation to find a range of solutions, by personalising learning. Players are pleased with themselves as they’ve created the solution, which develops their creativity by doing something new without copying. They can find and personalise the solutions that work best for them, improving confidence and developing independence.
This approach can threaten coaches’ control by empowering players to offer solutions that may contradict them. To reduce this risk, manage players’ creativity by allowing them to succeed or fail by trying it for themselves. Rather than tell them “it won’t work”, guide them to the dangers, but allow them time and opportunity to find new solutions to overcome those dangers. It requires a brave, facilitative coach to allow the players more power and responsibility, but ultimately gains more respect.
The consequences to decisions made within competitive matches, can lead to a more conservative approach than to training, limiting progress for pride’s sake. Competitive matches can instead be an extension of training sessions by combining the same freedom to explore with the challenge of different opponents. Consider using one of this book’s warm up games before matches to bridge the gap to training by encouraging this freedom.
Key Features
Each of this book’s games focus on setting problems that enhance a particular skill or improve matchplay decisions. E.g. in ‘12l Balance of Possession’, players score more points by passing from deeper positions, encouraging them to use deeper players more often. Players become accustomed to playing in different directions (lower level players predominantly play forwards). As the game doesn’t compel players to pass backwards, they are empowered to discover the solution for themselves.
Traditional drills can sometimes be fast moving and look impressive but rarely meet the intended benefits. E.g. with ‘17d Rondo’, the defensive aim is for the defenders to combine to gain possession. However, good defensive pressing is likely to fail as defenders must either run to the opposite side of the circle to press and have the ball passed through them, or hold back, making the game even easier. The attacker’s superiority can result in complacency and mistakes, leading to defenders taking credit for unforced errors. The game’s structure encourages lazy play.
This book’s games prevent players from cheating or finding solutions that don’t promote the objectives of the game. However, some games require intervention. E.g. ‘3t Two Touch’, where it’s too challenging for receivers to control when the ball’s passed too fast. In these instances, buy players into the ’Process Approach’ (the process of learning) by explaining how winning at all costs is counter-productive and by promoting the benefits of challenging each other to improve by regulating the level. Many games allow players to move the boundaries. E.g. if one player is stronger, they can widen their goal to increase challenge. It can take time to convince players, but by reinforcing the message, they’ll become comfortable. Players like fairness, but fairness doesn’t mean equality as there’s inequality when one player is much better. By personalising the game, both players are evenly challenged. Players’ fear of failure decreases as they compete more against the challenge than their opponent.
Maximum Participation
This book’s games maintain player activity by encouraging a high tempo. Most games’ flexibility allows everyone to participa

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