Super Mario Galaxy 2 context immersion guide
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Description

Immerse yourself completely in the Super Mario Galaxy 2 Gameplay with this in-depth context guide.


Context, history, background, plot, production, design, development, coverage, characters, setting, and gameplay is all covered in this extensive book that will make sure you get the most out of your Super Mario Galaxy 2 experience.


This book covers the world that is Super Mario Galaxy 2 with these in-depth context detail chapters:


Super Mario Galaxy 2, Bowser (character), Cooperative gameplay, Koji Kondo, Luigi, Mahito Yokota, Mario, Mario (series), Mushroom Kingdom, New Super Mario Bros., New Super Mario Bros. Wii, Nintendo, Nintendo Entertainment Analysis and Development, Nintendo optical disc, Platform game, Princess Peach, Shigeru Miyamoto, Single-player video game, Super Mario 64, Super Mario Bros., Super Mario Bros. 3, Super Mario Galaxy, Super Mario Sunshine, Super Mario World, Takashi Tezuka, Wii, Wii Nunchuk, Wii Remote, Yoshi, Yoshiaki Koizumi


Topic relevant selected content from the highest rated wiki entries, typeset, printed and shipped, combine the advantages of up-to-date and in-depth knowledge with the convenience of printed books. A portion of the proceeds of each book will be donated to the Wikimedia Foundation to support their mission.

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Publié par
Date de parution 24 octobre 2012
Nombre de lectures 0
EAN13 9781486433117
Langue English
Poids de l'ouvrage 10 Mo

Informations légales : prix de location à la page 0,0798€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

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Super Mario Galaxy 2
Topic relevant selected content from the highest rated wiki entries, typeset, printed and shipped. Combine the advantages of up-to-date and in-depth knowledge with the convenience of printed books. A portion of the proceeds of each book will be donated to the Wikimedia Foundation to support their mission: to empower and engage people around the world to collect and develop educational content under a free license or in the public domain, and to disseminate it effectively and globally. The content within this book was generated collaboratively by volunteers. Please be advised that nothing found here has necessarily been reviewed by people with the expertise required to provide you with complete, accurate or reliable information. Some information in this book maybe misleading or simply wrong. The publisher does not guarantee the validity of the information found here. If you need specific advice (for example, medical, legal, financial, or risk management) please seek a professional who is licensed or knowledgeable in that area. Sources, licenses and contributors of the articles and images are listed in the section entitled "References". Parts of the books may be licensed under the GNU Free Documentation License. A copy of this license is included in the section entitled "GNU Free Documentation License" All used third-party trademarks belong to their respective owners.
Contents Articles Super Mario Galaxy 2Bowser (character)Cooperative gameplayKoji KondoLuigiMahito YokotaMarioMario (series)Mushroom KingdomNew Super Mario Bros.New Super Mario Bros. WiiNintendoNintendo Entertainment Analysis and DevelopmentNintendo optical discPlatform gamePrincess PeachShigeru MiyamotoSingle-player video gameSuper Mario 64Super Mario Bros.Super Mario Bros. 3Super Mario GalaxySuper Mario SunshineSuper Mario WorldTakashi TezukaWiiWii NunchukWii RemoteYoshiYoshiaki KoizumiReferences Article Sources and Contributors Image Sources, Licenses and Contributors
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Super Mario Galaxy 2 Super Mario Galaxy 2 Super Mario Galaxy 2
Developer(s)Publisher(s)Director(s)Producer(s)
Nintendo EAD TokyoNintendoKǀichi Hayashida
[1] Yoshiaki Koizumi Takashi Tezuka Shigeru Miyamoto
Composer(s)Mahito Yokota Ryo Nagamatsu Koji KondoSeriesMarioEngineModified Super Mario Galaxy enginePlatform(s)WiiReleasedate(s)JP[2] May 27, 2010 NA[3] May 23, 2010 EU[4] June11, 2010 AUS[5] July 1, 2010Genre(s)PlatformerMode(s)Single-player, two player co-opRating(s)CERO: A ESRB: E OFLC: G PEGI: 3+MediaWii Optical DiscInputmethodsWii Remote and Nunchuk
Super Ma2) is a platforming video game developed by Nintendo for rio Galaxy 2(the Wii. It was first announced at E3 2009 and is the sequel toSuper Mario Galaxy. It was released in North [3] America on May 23, 2010, , in Japan on May 27, 2010, in Europe on June 11, 2010, and in Australia on July 1, [6] 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in theMarioseries, afterSuper Mario 64,Super Mario Sunshine, andSuper Mario Galaxy. Upon its release,Super Mario Galaxy 2met with critical acclaim, and it has been listed as one of the highest-rated video games ever by aggregation sites such as Metacritic and GameRankings.
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Super Mario Galaxy 2 PlotPrincess Peach invites Mario to share some cake at the Star Festival, a time when Star Bits rain down from the skies over the Mushroom Kingdom. On his way, Mario finds a Luma, who immediately befriends him and grants him the ability to spin. Shortly thereafter, Mario's archnemesis Bowser, who has grown to an immense size, invades and attacks the Mushroom Kingdom. Kidnapping the princess, Bowser escapes into outer space to create his empire at the center of the universe again. After launching into outer space, Mario is given control of Starship Mario, a mobile planetoid in the shape of his head, made by a crafty Luma mechanic called Lubba, powered by Power Stars, and piloted by other Lumas; his mission is to fly across the universe in pursuit of Bowser and the Princess and to help Lubba find the lost Lumas that were part of Bowser's plot. Along the way Mario meets new Lumas and joins up with [7] his companion Yoshi. Upon collecting enough Power Stars, Starship Mario reaches Bowser's main fortification, draining energy from what appears to be a comet. Mario infiltrates the castle and defeats Bowser, but is forced to retreat when Bowser reappears; Mario then ultimately defeats Bowser by hitting him with asteroids. Mario and Peach then get the Grand Star, before the Comet Observatory from the firstSuper Mario Galaxyshows up, and Rosalina is heard thanking Mario for watching over the Luma that he had found. The Luma returns to the Comet Observatory, taking Mario's cap with him, before the Comet Observatory transforms into a comet and leaves. Eventually, Mario and his companions return to the Mushroom Kingdom, where a large cake stands in front of Peach's Castle and Starship Mario sits in the sky above. GameplayThe gameplay ofSuper Mario Galaxy 2is similar to that of the first Super Mario Galaxy, with a focus on platforming based on and around [8] 3D planets (referred to collectively as galaxies) with varying sizes and landscapes. The planets are smaller, allowing the player to jump from planet to planet more often. Mario is able to ride the dinosaur Yoshi, who can use his tongue to swing across gaps, as well as eat fruits that give him various powers, such as speed boosts, the ability to Super Mario Galaxy 2[9]features a unique hub inflate like a balloon, or the power to reveal secret paths. While the world, known asStarship Mario. player retains the ability to collect Star Bits with the blue Star Pointer from the first game, the Star Pointer is replaced by a red dot when [10] riding Yoshi, which allows the player to aim and control his tongue. This can be used for swinging off objects, [11] pulling levers or, as in previous games, swallowing enemies and spitting them out.
Some of the mechanics introduced inSuper Mario Galaxyreturn, such as blue Pull Stars, sections restricting [11] movement to a 2D plane, balance ball levels, and gravity-reversing background arrows. Power-ups such as the [11] [11] Boo, Bee and Spring Mushrooms also return, along with the Launch Stars and Sling Stars for interplanetary navigation. Also, new items and gameplay mechanics have been showcased since the game's unveiling at E3 2009. [11] These include a drill that allows the player to drill through planets; the Rock Mushroom, which allows the player [12] [13] to smash through barriers; and the Cloud Flower, which allows the player to create new platforms in midair. The game also allows a second player to control an Orange Luma (Co-Star Luma) to assist Mario. In addition to collecting Star Bits as in the first game, the Co-Star Luma can also attack and hold enemies and platforms, and [14] collect coins and powerups.Galaxy 2includes a map system similar to those inSuper Mario Bros. 3,Super Mario World, andNew Super Mario [15] [16] Bros. Wiilike. This is navigated via a mobile planet called Starship Mario (so named because it's shaped [11] Mario's head ) that serves as a hub world, which can be visited anytime and is expanded upon when new abilities [17] are unlocked. Completing levels unlocks new stages, but certain areas cannot be accessed until the player has collected a certain number of Power Stars. The game is separated into 6 worlds, with a seventh Secret World, each
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Super Mario Galaxy 2 world harder than the previous one. Each world (except the secret world) is ended by a battle with Bowser or Bowser [18] Jr. Players can also collect Comet Medals hidden in the stages to unlock harder levels with tougher challenges. Similar toNew Super Mario Bros. Wii's'Super Guide' feature,Galaxy 2has a 'Cosmic Guide' feature that lets the computer play through a section of a level if players are having difficulty. However, if players use this, they will only receive a Bronze Star upon completion, requiring them to complete it themselves in order to earn a Power [14] [19] Star. There are also monitors that show hints to the player. As inSuper Mario Galaxy, Mario's brother Luigi is also a playable character. He can be used whenever Mario can locate him at the start of a level, but not all levels [20] [21] have Luigi present. Luigi becomes available for all levels after beating Bowser in World 6. Clearing levels with Luigi unlocks a Ghost Luigi representing a developer speed run that players can race against for completion [22] [23] time. The game also features 242 stars, 120 normal stars and 120 green stars, the latter being unlocked after all of the former are collected; this then leaves 1 final stage with 2 stars, one immediately available and one [24] unlockable.DevelopmentShortly afterSuper Mario Galaxywas completed, Shigeru Miyamoto approached the development team and suggested that a follow-up be produced. The game was originally planned just to do variations on the original game's planets and call the game "More Super Mario Galaxy", (it was dubbed "Super Mario Galaxy 1.5" during early development), with a projected development time of approximately a year. Over time, more and more new elements and ideas were brought into the game, and it was decided that the game would be a fleshed-out sequel rather than a slightly modified follow-up. Thus, development took two and a half years. Takeshi Hayakawa, the lead programmer forSuper Mario Galaxy 2,created a development tool that allowed different staff members, including visual and sound designers, to easily design and create stages without waiting for programmers, many of which were [25] incorporated into the final game. Miyamoto comparedSuper Mario Galaxy 2toThe Legend of Zelda: Majora's [26] Mask, in that both games use the same engines as their predecessors, yet build upon their foundations.Super Mario Galaxy 2was revealed at the Electronic Entertainment Expo 2009 on June 2. In Miyamoto's private conference, it was stated that the game was very far along in development, but its release was held back to mid-2010 due toNew Super Mario Bros. Wii's release in late 2009. Miyamoto also stated that the game has 9599% new [27] features, with the rest being previous features introduced inSuper Mario Galaxy.With regard to the original game, Nintendo of America President and CEO Reggie Fils-Aime stated in an interview that the sequel would be [28] [29] more challenging, and Miyamoto said in aWiredinterview that the game would have less focus on plot. Miyamoto initially hinted that the game might utilize the "Super Guide" feature, introduced inNew Super Mario [30] Bros. Wii, into the game, and this was confirmed by Nintendo's Senior Manager of Product Managing, Bill Trinen, who claimed that the feature is implemented differently compared to whatNew Super Mario Bros. Wii offered. The feature is called Cosmic Guide, where the Cosmic Spirit (possibly "Rosalina") takes control of [31] Mario.The game made its playable debut at the Nintendo Media Summit 2010 on February 24, 2010, when a second trailer [32] [33] for the game was released, and its North American release date on May 23, 2010 was finally announced. The Japanese, European and Australian versions of the game came packaged with an instructional DVD manual, [34] explaining the basic controls, as well as showing advanced play.MusicAs with the originalSuper Mario Galaxy,Super Mario Galaxy 2features a musical score written for and performed by a symphony orchestra. Early in the development process, when the concept of "Super Mario Galaxy 1.5" was being considered, there were not any plans to use different music from the firstSuper Mario Galaxy. However, as the game evolved, the sound team, headed by Mahito Yokota, realised they needed new music that fit with the new gameplay mechanics that were being added. Although they were hesitant to use an orchestra again because of
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Super Mario Galaxy 2 recording difficulties, general producer Shigeru Miyamoto gave permission immediately - according to Yokota, he felt that players would be expecting an orchestral soundtrack. Miyamoto also apparently suggested that players would want to hear arrangements fromSuper Mario Galaxy, which is why the soundtrack is a mixture of brand new [35] songs and arrangements of themes from many past installments in the Mario series.Nintendo composer Koji Kondo recruited 60 musicians for the orchestra, ten more than the number of musicians used for the original game's score, with an additional 10 musicians providing a big band style of music with trumpets, trombones, saxophones and drums. The orchestral performances were conducted by Taizou Takemoto, renowned for his work on the Smash Bros. Concert in 2002, while Kondo served as an advisor and supervisor, and [36] contributed five songs to the soundtrack.The soundtrack is currently available on a 2-disc set to members of the Japanese Club Nintendo as a reward. It can be acquired at the cost of 500 Star Points, though members who register a product code after purchasingSuper Mario [37] Galaxy 2can obtain it for 300 Star Points. There have been no announcements about the soundtrack's availability in other territories. ReceptionReceptionAggregatescoresAggregatorScore[38] GameRankings97.23%[39] Metacritic98 out of 100ReviewscoresPublicationScore1UP.co [40]mA [41] Edge 10 out of 10[42] Famitsu37 out of 40
Game Informer
GamePro
GameSpot
GameSpy
GamesRadar
[43] 9.25 out of 10[44][45] 10 out of 10[46][38] 10 out of 10
GameTrailers[11] 9.7 out of 10IGN[47] 10 out of 10Nintendo Power9.5 out of 10Official Nintendo Magazine[48] 97%
Super Mario Galaxy 2received universal acclaim from major video game critics with numerous reviews praised the game for its creativity and technical improvements over the original. It has an average critic score of 97.23% at [38] GameRankings and 98/100 at Metacritic making it among the most critically acclaimed video games of all time.
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Super Mario Galaxy 2 GameSpot called it a "new standard for platformers", giving it a perfect 10, making it the seventh game in the site's [45] history to earn that score. Other perfect scores came fromEdgewho stated "this isn't a game that redefines the [41] genre: this is one that rolls it up and locks it away", and IGN who felt that the game "perfectly captures that [47] classic videogame charm, the reason why most of us got into gaming from the start." The Escapist echoed this [49] view by stating it "doesn't tinker with the established formula very much, but we didn't really want it to", while GameTrailers commented that "there's something tremendous for just about everyone and games that we can truly [11] recommend to almost everyone are rare."Giant Bomb particularly praised the improved level designs, commenting that the designers were "bolder" and "more willing to take some weird risks with the planetoids and abstract platforming that set the tone in the original [50] [51] Galaxy", whileWiredcommented that the level concepts alone "could be made into full games on their own." [40] Additionally 1UP.com noted the expanded soundtrack as "sweeping". GamesRadar praised the graphics, saying that despite the Wii's technical limitations,Galaxy 2"understands how to get the most out of aging technology that [38] nearly all graphical flaws are smoothed over or covered up, leaving you with Wii's best-looking title to date". X-Play awarded Super Mario Galaxy 2 a 5/5, calling it "the culmination of 20 years of Mario gaming into one [52] fantastically-designed and creative platformer".
Despite this praise, some critics raised minor complaints over increased difficulty and the game's similarity to the originalSuper Mario Galaxy. Official Nintendo Magazine called it the 'new best game on Wii', but said it lacked the original's impact. Game Informer was concerned with some of the challenges being potentially "frustrating", [43] particularly towards the end of the game; similarly, GamePro remarked that the "increased difficulty and high [44] proficiency requirement may turn new fans off." However, Worthplaying said "perhaps most positively of all, there are very few sequences where death will feel like a result of bad design instead of player error, which helps [53] keep the frustration down."Louis Bedigian from GameZone.com gave the game a 9.5/10. "Mario Galaxy 2 just might be the perfect sequel. But it is not a perfect game. Obviously, certain elements of the original most notably the groundbreaking space/gravity effectnot as impressive the second time around. That said, Nintendo has done an unbelievable job of creating are innovative levels that make the game fresh again, to the point where it almost feels like youre experiencing Mario [54] Galaxy for the very first time."[55] In JapanSuper Mario Galaxy 2sold 143,000 copies on its first day of release and 340,000 copies in its first week, [56] about 90,000 more than the firstSuper Mario GalaxyIn North America, thesold in the same amount of time. [57] game sold 650,000 copies during the month of May 2010. In the United Kingdom,Super Mario Galaxy 2was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending [58] June 26, 2010.
External links[59] E3 Japanese Super Mario Galaxy 2minisite[60] Super Mario Galaxy 2at Nintendo.com [61] website Official (Japanese)[62] website Official
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Super Mario Galaxy 2 [5] "Nintendo.com.au" (http://www.nintendo.com.au/index.php?action=news&nid=140&pageID=6). Nintendo.com.au. 2010-05-17. . Retrieved 2010-05-24. [6] "Mario Galaxy 2 gets European date" (http://www.eurogamer.net/articles/mario-galaxy-2-gets-european-date).Eurogamer. February 25, 2010. . Retrieved February 25, 2010. [7] "GoNintendo - Super Mario Galaxy 2 - 'Story' press release" (http://www.gonintendo.com/viewstory.php?id=121308).GoNintendo. April 22, 2010. . Retrieved 2010-05-03. [8] "Open Letter to the Creators of Super Mario Galaxy 2" (http://littlebobeep.com/2010/open-letter-creators-super-mario-galaxy-2/). LittleBoBeep. 2010-04-07. . [9] "Mario Galaxy 2: New trailer and screenshots" (http://www.officialnintendomagazine.co.uk/article.php?id=15462).Official Nintendo Magazine. February 24, 2010. . Retrieved February 28, 2010. [10] "Super Mario Galaxy 2 E3 09: Debut Trailer" (http://www.gametrailers.com/video/e3-09-super-mario/50233).GameTrailers. June 2, 2009. . Retrieved June 3, 2009. [11] "Super Mario Galaxy 2 Review" (http://www.gametrailers.com/video/review-super-mario/100404). GameTrailers. 2010-05-21. . Retrieved 2010-05-22. [12] Words: Brett Elston, GamesRadar US. "Super Mario Galaxy 2: Light Yoshi, Rock Mario and more, Super Mario Galaxy 2 Wii Previews" (http://www.gamesradar.com/wii/super-mario-galaxy-2/preview/super-mario-galaxy-2-light-yoshi-rock-mario-and-more/ a-20100330175822274016/g-2009060210524839056). GamesRadar. . Retrieved 2010-04-08. [13] "Super Mario Galaxy 2 Forecast Cloudy With A Chance Of Plumbers" (http://kotaku.com/5518944/ super-mario-galaxy-2-forecast-cloudy-with-a-chance-of-plumbers). Kotaku.com. 2010-04-16. . Retrieved 2010-05-24. [14] "A Look At Super Mario Galaxy 2's Cosmic Guide and Cloud Mario" (http://kotaku.com/5521248/ a-look-at-super-mario-galaxy-2s-cosmic-guide-and-cloud-mario). Kotaku.com. 2010-04-21. . Retrieved 2010-05-24. [15] "No hub world in Super Mario Galaxy 2?" (http://www.thetanooki.com/2010/03/22/no-hub-world-in-super-mario-galaxy-2/). The Tanooki. 2010-03-22. . Retrieved 2010-04-08. [16] "Super Mario Galaxy 2 Review" (http://www.realmofgaming.com/reviews/wii/supermariogalaxy2.html). Realm of Gaming. 2010-05-23. . Retrieved 2010-05-24. [17] Words: Brett Elston, GamesRadar US. "Super Mario Galaxy 2: Light Yoshi, Rock Mario and more, Super Mario Galaxy 2 Wii Previews" (http://www.gamesradar.com/wii/super-mario-galaxy-2/preview/super-mario-galaxy-2-light-yoshi-rock-mario-and-more/ a-20100330175822274016/g-2009060210524839056/p-2). GamesRadar. . Retrieved 2010-04-08. [18] "Planet Mario And Map Suggest Super Mario Galaxy 2 Secrets - Super Mario Galaxy 2" (http://kotaku.com/5479475/ planet-mario-and-map-suggest-super-mario-galaxy-2-secrets/). Kotaku. 2010-02-24. . Retrieved 2010-04-08. [19] Posted: Apr 23, 2010 (2010-04-23). "Super Mario Galaxy 2 Video Game, Fluffy Bluff Gameplay Part I (Cam) | Game Trailers & Videos" (http://www.gametrailers.com/video/fluffy-bluff-super-mario/64801).GameTrailers.com. . Retrieved 2010-05-24. [20] Words: Henry Gilbert, GamesRadar US (2010-04-22). "Luigi in Mario Galaxy 2? Official Japanese site says yes, Super Mario Galaxy 2 Wii News" (http://www.gamesradar.com/wii/super-mario-galaxy-2/news/luigi-in-mario-galaxy-2-official-japanese-site-says-yes/ a-20100422145740537034/g-2009060210524839056). GamesRadar. . Retrieved 2010-05-24. [21] Posted: May 5, 2010 (2010-05-05). "Super Mario Galaxy 2 Video Game, Luigi Gameplay | Game Trailers & Videos" (http://www. gametrailers.com/video/luigi-gameplay-super-mario/65200).GameTrailers.com. . Retrieved 2010-05-24. [22] Harris, Craig (2010-05-07). "The New Mechanics of Super Mario Galaxy 2 - Wii Feature at IGN" (http://uk.wii.ign.com/articles/108/ 1088425p1.html). Uk.wii.ign.com. . Retrieved 2010-05-24. [23] Claiborn, Samuel. [hthttp://guides.ign.com/guides/14354736/ "Super Mario Galaxy 2 Guide"]. IGN. hthttp://guides.ign.com/guides/14354736/. Retrieved 2010-05-28. [24] "Super Mario Galaxy 2 Guide/Walkthrough - Wii, Wii Walkthrough - IGN" (http://guides.ign.com/guides/14354736/page_4.html). Guides.ign.com. 2010-03-29. . Retrieved 2010-05-24. [25] http://www.andriasang.com/e/blog/2010/05/18/iwata_asks_mario_staff/ [26] "Wii.com - Iwata Asks: Super Mario Galaxy 2" (http://us.wii.com/iwata_asks/supermariogalaxy2/vol1_page1.jsp).Us.wii.com. . Retrieved 2010-05-24. [27] "E3 2009: Shigeru Miyamoto Roundtable LiveBlog" (http://wii.ign.com/articles/989/989996p1.html). IGN. June 2, 2009. . Retrieved June 3, 2009. [28] Casamassina, Matt (June 2, 2009). "E3 2009: Reggie Fils-Aime on the Record" (http://wii.ign.com/articles/989/989857p1.html). IGN. . Retrieved June 3, 2009. [29] Kohler, Chris (June 12, 2009). "Miyamoto: Why I Spiked Mario Galaxy 2's Story" (http://www.wired.com/gamelife/2009/06/ super-mario-galaxy-2/). Wired. . Retrieved June 16, 2009. [30] Robinson, Andy (November 16, 2009). "Mario Galaxy 2 will be "really challenging" - Miyamoto" (http://www.computerandvideogames. com/article.php?id=227358?cid=OTC-RSS&attr=CVG-General-RSS).Computer and Video Games. . Retrieved February 6, 2010. [31] "Wii News: Mario Galaxy 2 to get Super Guide" (http://www.computerandvideogames.com/article.php?id=239163?cid=OTC-RSS& attr=CVG-General-RSS). ComputerAndVideoGames.com. 2010-03-15. . Retrieved 2010-04-08. [32] "Super Mario Galaxy 2 Hits North America May 23 - Nintendo summit 2010" (http://kotaku.com/5479257/ super-mario-galaxy-2-hits-north-america-may-23). Kotaku. 2010-02-24. . Retrieved 2010-04-08.
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