Chess, Checkers, Dominoes and Backgammon
15 pages
English

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15 pages
English

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Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

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Publié par
Date de parution 26 avril 2013
Nombre de lectures 0
EAN13 9781473380158
Langue English
Poids de l'ouvrage 1 Mo

Informations légales : prix de location à la page 0,0350€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

CHESS CHECKERS DOMINOES BACKGAMMON
Contents
The Rules of Chess
CHECKERS
The Game of Dominoes
The Rules of Backgammon
Modern Backgammon
CHINESE STAR CHECKERS
The Rules of Chess
Two persons may play at chess. The board is like the ordinary checker board consisting of sixty-four squares of contrasting colors.
The board is so placed that each player has a white corner square at the right-hand side. The men or pieces are sixteen in number for each player, all of those on one side are of the same color and in contrast to those on the opposing side.
The names of the men are as follows:

The term piece is more particularly applied to those men in the first row to distinguish them from the Pawns in the second row.
A strong or experienced player sometimes gives Odds to a weaker player by removing one of his men at the beginning of the game.
This concession is made according to the relative difference in skill between the players and the piece removed may accordingly be a Knight, Castle, or Pawn. The person giving Odds has the first move. When no Odds are given the first move is decided by lot. If a series of games is being played the first move alternates. The object of the game is to checkmate your opponent, that is, place his King in such a position that he cannot help himself and would be subject to capture, but the King is never taken. When a checkmate is secured the game is ended. The Pawn s first move may be one or two moves straight forward, his subsequent moves are but one square at a time, and never backward. The Pawn cannot move diagonally except to capture a man and cannot capture on a direct forward move. Upon arriving at the opposite edge of the board (the eighth square) the Pawn may change its value to that of any piece except the King. The Bishop moves diagonally to any clear distance, forward or backward, keeping upon a square of its original color and capturing wherever it has a right to move. The Knight s move is one square to either the right, left forward or backward, and thence to a second square diagonally in the same general direction. Thus in the diagram although the Knight is completely surrounded, he can move to either of the outside darker squares.

A RRANGEMENT OF M EN AT C OMMENCEMENT OF G AME .

The Rook or Castle can move in any direction forward or backward except the diagonal and can capture wherever it has a right to move. The Queen has the move of either the Bishop or Rook and can therefore move any distance in a straight line in any direction and can capture wherever she has a right to go. The King is a very helpless but a very important piece, as the game depends upon his safety. He can never be taken. He can move one square in either direction and may capture.
Once during the game (and some advise it be done early) a move may be made that is called Castling.

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