Wacky Wizard Wars
71 pages
English

Vous pourrez modifier la taille du texte de cet ouvrage

Découvre YouScribe en t'inscrivant gratuitement

Je m'inscris

Wacky Wizard Wars , livre ebook

Découvre YouScribe en t'inscrivant gratuitement

Je m'inscris
Obtenez un accès à la bibliothèque pour le consulter en ligne
En savoir plus
71 pages
English

Vous pourrez modifier la taille du texte de cet ouvrage

Obtenez un accès à la bibliothèque pour le consulter en ligne
En savoir plus

Description

A power-mad High Born witch forms a new army of wacky wizards and witches who lost the last war. It's a tough job. This brainless bunch prefers to guzzle gibber juice and clobber each other rather than follow orders.To boost her army, the witch ensnares covens of modern-day witches, who are innocent, ordinary folk. But Mortor, the worst High Born wizard, reappears and snatches her leadership. Desperate to share power, the witch lures Mortor into a farcical ceremony that ties these two High Borns together for eternity.Mortor and the grumpy gang set off to wallop the highly advanced good witches and wizards, who keep trouncing them instead. Meanwhile, the smart side are producing a film about the 'Great Wizard Wars'. But young witches and wizards starring in the film are in the very spot where the wicked warmongers land. Some are trapped. Can their friends rescue them and change the course of this Wacky Wizard War?

Sujets

Informations

Publié par
Date de parution 22 juillet 2019
Nombre de lectures 0
EAN13 9781838599553
Langue English
Poids de l'ouvrage 2 Mo

Informations légales : prix de location à la page 0,0000€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

Copyright © 2019 Christina Clarry and Maxine Alan-Hart

The moral right of the author has been asserted.

Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms of licences issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers.

This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.

Matador
9 Priory Business Park,
Wistow Road, Kibworth Beauchamp,
Leicestershire. LE8 0RX
Tel: 0116 279 2299
Email: books@troubador.co.uk
Web: www.troubador.co.uk/matador
Twitter: @matadorbooks

ISBN 9781838599553

British Library Cataloguing in Publication Data.
A catalogue record for this book is available from the British Library.

Matador® is an imprint of Troubador Publishing Ltd

We dedicate this book

to all the amazing children
who inspired
and challenged us
to weave words
that would delight and encourage them
to open magical books

and

to our own
extraordinary families.
We love you.
Contents
Preface
A Long Time Ago
A Short Time Ago
Present Time
The Traitor
Fango
Journey Into Danger
Gnashers’ Old Home
Batty Bird
Kielder Forest
New Neighbours
The Meeting
Return to School
The Emergency Meeting
The Film is Cast
Guarding Batty Bird
The Filming Begins
The Alarm is Raised
Mortor Returns
Mortor’s Plan
The Press Arrive
Mortor and the Drones
Change of Plans
The Wacky Army Sets Off
Panic
The Wacky Army Arrives
The Rescue Plan
Golden Warriors
Chaos in the Clearing
The Battle
The Guardian’s Plan
The Banquet
Letter from the Authors
Acknowledgements
Preface
The Wacky Wizard Wars is a sequel to The Great Wizard Wars .
This is a work of fiction in the fantastical, humorous genre aimed at 8–11 year olds and parents who enjoy reading to younger children.

New readers will pick up the story line as the first book is summarised in the early chapters.
Children who have read the first book will not be disappointed by any repetition for the early chapters elaborate the action scenes and magnify the major characters.
This book is a collaborative work between two writers.
Maxine Alan-Hart, a vet with a huge sense of humour, has contributed great editing skills and introduced magical touches throughout. Her introduction of gibber juice is side-splittingly hilarious.
Christina Clarry has been privileged to teach children in both junior and high schools in Zambia and South Africa.
Both are Roald Dahl fans. They enjoy creating unpalatable characters that meet their comeuppance in far more unpalatable ways.
Diana Awlins, a professional Canadian artist, is the illustrator with a unique style. Her interpretation of the protagonists shines in her delightful caricatures.
All the characters are fictitious, and any resemblance to real persons is purely coincidental. The names allocated to some characters are our favourites.
Oh! Just in case any real or would-be witches and wizards out there are tempted to read this book … no offense intended! Our characters aren’t based on you. They are the products of our wild imaginations.
A Long Time Ago
WAR 1



During the Dark Ages a really nasty wizard set out to conquer the world. His name was Mortor. He was one of the High Born power-hungry sort.
For this mad idea, he needed an army.
‘A load of dimwits will be easy to control. I’ll lure them with promises.’ He laughed. ‘Empty ones!’
Mortor rounded up bunches of backward wizards and witches, who loved brawling and squabbling.
‘Who wants to rule the Earth with me?’ Mortor asked.
That didn’t impress them at all.
‘Duh! Rule a pile of dirt? No way!’ they replied.
‘I’ll give you lots of power,’ Mortor offered.
That worked. Power to them meant bludgeons and maces they could bash each other with. They rushed to join his Dark Army to get their hands on some.
But they had a slight problem. Mortor wanted these weapons saved for walloping GOOD wizards and witches.
‘Why? Don’t matter who we clobber,’ they argued. They were itching to settle old scores with each other.
Mortor took a deep breath and counted to ten. He was the only one able to. He had the numbskulls he wanted, but they were testing his patience.
‘BECAUSE THAT LOT ARE THE ONLY ONES WHO CAN STOP US. WE HAVE TO THRASH THEM FIRST!’ he ranted.
Mortor brainwashed his gullible crew into thinking they were deadly and gave them the title Deadly Wizards and Witches. They liked that a lot, but they weren’t sure what it meant.
Mortor was horribly SCARY, so they listened to him … most of the time.
Fed up with the trouble Mortor and his thugs were causing, the good wizards and witches raised a Golden Army to deal with them.
‘It’s time to sort out that miserable mob,’ their leader, Lanzor, cried. ‘They’re capturing dragons to fly and fight on. The dragons are our friends. If we rescue them, they’ll help us.’
Once freed, the dragons joined forces with the Golden Army.

They were a breathtaking sight as they swept through the skies together.
The Dark Army turned to trapping warhorses to ride instead. These awesome creatures had wings of razor sharp swords.
The fighting became serious and led to the first Great Wizard War. There were spectacular battles in the sky. Golden Warriors riding dragons clashed with Deadly Wizards and Witches on warhorses.
Neither army won. There were heavy losses. When both leaders fell in battle, a truce was finally agreed.
The lazy, good-for-nothing survivors of the Dark Army slunk away from the battlefield. They left the bodies of Mortor and his not-so-lucky brawlers behind.
All the wizards and witches who had ‘died’ became preserved in crystals. Death was NOT permanent in this magical world. If a spell of life was found in the future, they could be revived for as long as the spell lasted.
The clever, good side didn’t fancy fighting Mortor and his bruisers again whenever this spell was discovered. So they took the crystals and hid them in a fortress.
The crystals containing the bodies of good wizards and witches were also moved to the fortress.
The survivors of the war went their separate ways. The good wizards and witches lived together peacefully.
The not-so-good lot returned to squabbling among themselves. They splintered into small groups and clobbered what was left of their brains out of each other.

It would be a long, long time before another High Born leader as treacherous as Mortor was equal to raising another army out of the scrofulous descendants.
A Short Time Ago
WAR 2



The dim-witted lot didn’t learn from their mistakes. They remained stuck in their old habits and continued to use weapons from the Dark Ages to bash each other with. By the 21st century, the only thing they had learnt was how to make gibber juice from the gibberberry bush. Their brains were so frazzled by this potent drink that most of them forgot how to cast spells or got them horribly wrong.
In contrast, the good wizards and witches made rapid advances. They learnt to combine hi-tech with their magical lives.
History tends to repeat itself when lessons are forgotten.
In 2017, a vile wizard named Cryptor broke the long-standing truce.
Cryptor was also a High Born and had the same crazy ideas as Mortor. He recruited feeble-minded airheads for a new Dark Army.

His aim was to trounce all good wizards and witches before any attempt to rule the world.
He captured a young dragon and an awesome snake to use them for his potions and spells. Ordinary frogs and toads weren’t potent enough.
When the news broke that a new Dark Army was being built, a modern Golden Army was raised. The Golden Warriors had the ability to wipe out the rotten bunch with hi-tech weapons, but they were honourable. They chose to fight them the old fashioned way and called in their friends, the dragons, to help.
The aim was to simply overpower the rabble. A risky move. The bad lot always prefer to play dirty.

Both sides raced to find a spell of life to revive their warriors from the first Great Wizard War. The side that discovered the spell first would have a much larger army.
By pure accident, the dimwits found a spell at the same time that the clever ones did.
An evil witch, Cyanor, slipped into the fortress where the crystals of the old Dark Army were hidden. She revived all the ancient warriors except for one. Cyanor left their leader, Mortor, in his crystal. This witch wanted to command the Dark Army herself.
To get her evil horde out of the fortress, Cyanor took two hostages. With the hostages’ lives at stake, the foul mob was allowed to leave.
Cyanor led them to the woods to join the new Dark Army of brawlers waiting there.
The hostages were tied up and left under the guard of zilants.
These mythical creatures were half dragon and half snake. They were being controlled by an evil spell. And they were NOT happy with this.
The wicked bunch planned to ride the zilants into battle thinking they were safe from attack wh

  • Univers Univers
  • Ebooks Ebooks
  • Livres audio Livres audio
  • Presse Presse
  • Podcasts Podcasts
  • BD BD
  • Documents Documents