Learning Mathematics - The Fun Way
128 pages
English

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128 pages
English

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Obtenez un accès à la bibliothèque pour le consulter en ligne
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Description

Learning Mathematics the Fun way caters to those students who deserve to have their individual learning needs satisfied. This book emphasises on teaching with activities, drawing on real-life models from children's point of view and promotes expectations for success.The book nurtures the interest of the student by bringing up the fun-quotient in the learning process. This will help students gain confidence in ability to reason and thereby enhance problem solving skills. This also meets the requirement of the NCERT syllabus. This book offers categories of questions that reinforces critical knowledge and strengthens student's reasoning and problem-solving skills.Salient features: Attractive picture illustrations Simple & lucid language Thought provoking puzzles Concept building activities Skill developing games Solved examples for clear understanding Common errors & their corrections Tricks & shortcuts for easy calculations Worksheets for practice Test series Mental Arithmetic

Informations

Publié par
Date de parution 01 juin 2015
Nombre de lectures 0
EAN13 9789350574409
Langue English
Poids de l'ouvrage 10 Mo

Informations légales : prix de location à la page 0,0500€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

Authored by
Sumita Bose
Published by:
F-2/16, Ansari Road, Daryaganj, New Delhi-110002 011-23240026, 011-23240027 • Fax: 011-23240028 Email: info@vspublishers.com • Website: www.vspublishers.com
Regional Office : Hydrabad 5-1-707/1, Brij Bhawan (Beside Central Bank of India Lane) Bank Street Koti, Hyderabad - 500 095 011-23240026, 011-23240027 • Fax: 011-23240028 Email: vspublishershyd@gmail.com
Branch Office : Mumbai Jaywant Industrial Estate, 1st Floor - 108, Tardeo Road Opposite Sobo Central Mall, Mumbai - 400 034 011-23240026, 011-23240027 • Fax: 011-23240028 Email: vspublishersmum@gmail.com
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© Copyright: ISBN 978-93-505744-0-9
DISCLAIMER
While every attempt has been made to provide accurate and timely information in this book, neither the author nor the publisher assumes any responsibility for errors, unintended omissions or commissions detected therein. The author and publisher make no representation or warranty with respect to the comprehensiveness or completeness of the contents provided.
All matters included have been simplified under professional guidance for general information only without any warranty for applicability on an individual. Any mention of an organization or a website in the book by way of citation or as a source of additional information doesn't imply the endorsement of the content either by the author or the publisher. It is possible that websites cited may have changed or removed between the time of editing and publishing the book.
Results from using the expert opinion in this book will be totally dependent on individual circumstances and factors beyond the control of the author and the publisher.
It makes sense to elicit advice from well informed sources before implementing the ideas given in the book. The reader assumes full responsibility for the consequences arising out from reading this book. For proper guidance, it is advisable to read the book under the watchful eyes of parents/guardian. The purchaser of this book assumes all responsibility for the use of given materials and information. The copyright of the entire content of this book rests with the author/publisher. Any infringement / transmission of the cover design, text or illustrations, in any form, by any means, by any entity will invite legal action and be responsible for consequences thereon.
PUBLISHER’S NOTE
After publishing a series of interesting books on Mathematics for children, such as Quiz Time Mathematics, Mathemagic Puzzles & Brain Drainers, V&S Publishers has now come up with an altogether different and fun-filled book full of games, activities, puzzles, practice test papers and worksheets based on simple principles of Mathematics for kids till the age of eight or nine.
The book teaches the young learners the various branches of Mathematics like Number System, Addition, Subtraction, Multiplication and Division with numbers, Shapes and Sizes of objects present in the Nature, making them aware of the concepts of Length, Breadth, Height, Weight, Capacity, etc. and their measurements in a simple and interesting manner.
This book will be of great help to the teachers, especially of the primary sections of schools and act as a useful handbook for parents at home, who are always very keen on finding ways and means to teach and guide their young ones on the various subjects studied at school in a simple, fun-filled and effective manner.
The book actually makes Mathematics really easy and fun to learn, solve and understand.

ACKNOWLEDGEMENTS
“Where the clear stream of reason has not lost its way
Into the dreary desert sand of dead habit
Where the mind is led forward by thee
Into ever-widening thought and action
Into that heaven of freedom, my Father, let my country awake”
— Rabindranath Tagore
My heartfelt gratitude to my mother and family members for lighting my way with soothing light of encouragement.
To all my students and contemporary teachers my heartiest wishes for keeping alight my passion for knowledge.
Finally, I am thankful to Mr. Sahil Gupta and his super team who toiled night and day to make this book a success.
CONTENTS
Preface
Number System
Addition
Subtraction
Multiplication
Division
Mirror Halves
Shapes and Designs
Patterns
Length
Weight
Capacity
Time
Calendar
Indian Money
Smart Charts
Mental Arithmetic
Answers
Afterword
Cut Out Sheets
PREFACE
Trends and buzzwords come and go in education but the need for differential instruction is constant - the students deserve to have their individual learning needs satisfied.
Learning Mathematics the Fun Way adheres to the vision of the latest National Curriculum Framework. It relates mathematical concepts to the child’s own environment and experiences thereby inculcating the skills of quantifying a physical experience.
The main aim is to hold a modern approach but flexibly designed to keep the fun quotient high, so that learning becomes synonymous to enjoyment.
Each chapter starts by focusing on clear objectives - interesting but easy activities, games, puzzles and self-tests - to finally come upon the acquired skill by the end of the chapter. The common mistakes committed by the students are pointed out in each chapter along with the correct solutions. The approach is based on fostering cognitive skills leading to creativity betterment and increases the motivation to learn by keeping things simple.
The lucid language helps the children understand every chapter on their own. It is suggested that only when the student assimilates the content of one chapter the next chapter is attempted. The advantage of this book is that it emphasises on teaching with meaning, drawing on real-life models to help students gain confidence, enhance problem solving skills and imbibe a sense of achievement.
Taking advantage of my long experience in teaching Mathematics my aim has been to showcase that acquiring skills in numbers can be interesting, relevant and importantly super fun!
This book is a creation not only of the author but also of the editor, Mr. D J Borah as well as the designing and production team at V&S Publishers. The guidance from Mr.Sahil Gupta is incomparable. I sincerely thank them all for their valuable inputs.
As there is always a scope for improvement, any suggestion from my fellow teachers, parents and students are most welcome.
- Sumita Bose
NUMBER SYSTEM

Learning Objective:
To compare three-digit numbers and to find the place value of a digit in a three-digit number.
Number of Players:
Two
Materials Required:
White paper, thin cardboard, glue, a pair of scissors, sketch pens
Procedure:

Write numbers 1 to 10 on a white sheet of paper using sketch pens.
Cut and paste them on a thin cardboard.
Make three sets of number cards for each player.
Cut out the number game cards from the back of the book.
Shuffle the number game cards and put them face down (written side down).
Each player picks up a number game card by turn and reads the question on the card.
The players write the answer by arranging their number cards.
The player with the first correct answer scores two points.
At the end of six rounds, the total score is calculated.
The player with the higher total wins the game.
Example:
Each player takes three sets of number cards.
The players pick up a number game card by turn.
Suppose the first player picks up the following card:

Which is greater: 362 or 632?
The player who arranges the number cards in the following manner first, scores two points.

The game continues for six rounds.
The player with the higher total score wins the game.
Skill Developed:
Comparison of 3-digit numbers, place value of digits in a 3-digit number.

Learning Objective:
To understand the place value of different digits in a three-digit number.
Materials Required:
Hundreds block, tens block, ones block, a pair of scissors, glue, white sheet of paper, pencil.
Procedure:
Write HTO on top of the three-digit numbers: 145, 357, 289.
Cut the number of ones block, tens block and hundreds block as per HTO of the number.
Paste them on the paper and fill in the observation table. Example:
Write HTO on top of the number 236.
H T O
2 3 6
Cut two hundreds block, three tens block and six ones block.

236 = 2 Hundreds, 3 Tens, 6 Ones

Observation:
145 = _ Hundreds, _ Tens, _ Ones
357 = _ Hundreds, _ Tens, _ Ones
289 = _ Hundreds, _ Tens, _ Ones
Result:
Every three-digit number has a ones digit, tens digit and a hundreds digit.

I am a three-digit number less than three centuries, but greater than two centuries. My one’s digit is the sum of the ten’s and hundred’s digit. My ten’s digit is an odd number less than five. Which number am I?
Common Error & Correction:
Error
Place value of 3 in 387 = Hundreds Correction
V Place value of 3 in 387 = 3 Hundreds or 300
Tricks & Shortcuts:
There is often a confusion between the less than and greater than sign. An easy method to remember is:

Left hand denotes the less than (<) sign.


Q1. Write the numbers and their names represented by the following blocks and notes:

Number: ________Number name:_________

Number:_________Number name:__________

Number:_______Number name:__________.
Q2. Write the place values:

The place value of two is_____________.

The place value of four is____________ .
Q3. Colour the numbers as per the instructions given below:

a) Colour the smallest number in row A.
b) Colour two equal numbers in row B.
c) Colour the largest number in row C.
Q4. Complete the number patterns on the centipedes.




Q5. Primary school students of different schools had to use buttons for doing an activity (Each student needs one button). Find out how many sheet of hundred buttons, sheet of ten buttons and loose items are required by different schools.



Q6. Solve the following Sudoku. Every row (left to right), every column (

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