STALKER : clear sky
14 pages
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STALKER : clear sky

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14 pages
FrançaisEnglish
Le téléchargement nécessite un accès à la bibliothèque YouScribe
Tout savoir sur nos offres

Description

Manuel du jeu vidéo STALKER : clear sky. In 2011 a few stalkers managed to get near Chernobyl NPP for the first time. Their raid, audacious in both intent and execution, had unexpected consequences. The exclusion zone was thrown into chaos: an unprecedented emission of anomalous energy tore up the whole area, covering previously safe paths with fields of deadly anomalies. However, the daredevils who were carefully seeking out new paths now realized that they have the opportunity to go where no stalker had gone before and explore untouched mountains of artifacts. The now regular emissions, which continue to rock the Zone to its core, provide the backdrop for a struggle for power, which will go on to be known as the Faction Wars. The reckless fighting of all against all obliterated the previous balance of force. It is in these circumstances that an unknown mercenary was able to affect the course of events. Having been thrown into the center of the struggle between the stalker
clans, the man stood in the way of the legendary Strelok and attempted to scupper his plans.
S.T.A.L.K.E.R is a tactical, first-person game of engagement set within the irradiated expanses of the Zone. This blighted and dangerous area, emanating from the ruins of the Chernobyl nuclear power plant, is home to twists of nature, echoes of humanity and a mercenary, a Stalker, who must struggle to uncover a troubled
past even as the Zone fights to protect a terrible future.

Sujets

Informations

Publié par
Nombre de lectures 359
Langue FrançaisEnglish
Poids de l'ouvrage 1 Mo

Extrait

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WEAPONS AND EQUIPMENT Change weapon > 1 - 4 > Select a weapon Change ammo type > Y > Change ammunition type Select next weapon > Mouse wheel up > Selects next weapon Select previous weapon > Mouse wheel down > Selects previous weapon Fire > Left mouse button > Fire weapon Zoom > Right mouse button > Zoom in/out Reload > R > Reload weapon Grenade launcher > V > Select the grenade launcher  (available with some weapons) Next firing mode > 0 (zero) > Toggle to next firing mode Prev firing mode > 9 > Toggle to previous firing mode Inventory > I > Open the inventory window PDA > P > Activate PDA Flashlight > L > Activate flashlight Binoculars > 5 > Activate binoculars Bolt > 6 > Select throwing bolt Detector > O > Activate detector Night vision > N > Activate night vision mode Quick bandage > ] > Quickly heal minor  wounds and bleeding Quick medkit > [ > Quickly heal more serious wounds Drop weapon > G > Drop weapon  Use > F > Use selected object CD-key
 
INSTRUCTION MANUAL
QUICK KEY REFERENCE You can change these by using the Controls tab in the options menu. ACTION DEFAULT KEY DESCRIPTION Left > Left arrow > Look left Right > Right arrow > Look right Up > Up arrow > Look up Down > Down arrow > Look down Forward > W > Step forward Back > S > Step back Strafe left > A > Step to the left Strafe right > D > Step to the right Jump > Space > Jump Low > Left Cntrl + Left Shift > Sneak Crouch > Left Control > Crouch Sprint > X > Run Forward Peek left > Q > Lean Left Peek right > E > Lean Right
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Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. PEGI ratings and guidance applicable within PEGI markets only. What is the PEGI System? The PEGI age-rating system protects minors from games unsuitable for their particular age group. PLEASE NOTE it is not a guide to gaming dif culty. Comprising two parts, PEGI allows parents and those purchasing games for children to make an informed choice appropriate to the age of the intended player. The rst part is an age rating:
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VIOLENCE BAD FEAR SEXUAL DRUGS DISCRIMINATION GAMBLING LANGUAGE CONTENT For further information visit http://www.pegi.info and pegionline.eu
The second is icons indicating the type of content in the game. Depending on the game, there may be a number of such icons. The age-rating of the game re ects the intensity of this content. The icons are:
CONTENTS NTR D CTI N NSTALLATION AND LAUNCH Y TEM RE IREMENT CONTROLS VIDE SOUND N-GAME DISPLAY. GENERAL CHARACTER INFORMATION INVENTORY. WEAP NS DA    GAMEPLAY OVERVIEW. FRIENDS AND ENEMIES MULTIPLAYER RANKS LAUNCHING THE MULTIPLAYER END USER LICENSE AGREEMENT CREDITS
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THE SECOND INCIDENT 1304.0413.2006 “Fears were again raised in Chernobyl last night, timing has led to denials by Ukrainian officials with confirmed reports of an explosion emanating that safeguards implemented then have in any way, from the Chernobyl region. Coming, as they did, been compromised.” nearly twenty years after the 1986 accident, the NEWSPAPER REPORT, THURSDAY 13.04.0413.2006 The second incident, when it occurred, was perhaps If the first explosion saw the end of the Soviet even more surprising than the first. Of all the Union and the cold war, the second would see the internationally renowned scientists involved in beginnings of something even more terrifying. The the cleanup of Chernobyl not one would have immediate effects of the blast were difficult to expected even the slightest rumbling to occur observe, and even more to understand but within within the massive concrete sarcophagus that had years the Zone around Chernobyl was starting to tamed Reactor 4. Not expecting, however, is a far attract a group of people convinced that prosperity cry from not occurring and the explosion, when it lay in the ravaged land. These people, a mixed shattered the early hours, showed just how shallow bunch by any standards, came to be known as Chernobyl’s grave of fear was. Stalkers.
YEAR 2011 This year saw the addition of new horrors to the Zone’s already impressive assortment. The explosive changes claimed many lives, with stalkers dying in anomalies on paths previously considered safe and catching bullets in the Faction Wars. However, the most dangerous threat to stalkers was what they so appropriately termed “burnout,” their word for the horrific effects of unusual emissions. Bursts of this invisible energy sweep through the area, leaving corpses or empty, brainless human shells, hordes of which have become a constant feature of the Zone.
THE FIRST INCIDENT 04.26.1986 26.04.1986 At 1:23am on Saturday, April 26th, a scheduled The areas in the immediate vicinity were subject to test of Reactor 4 in the VI. Lenin Memorial Nuclear rapid evacuation. Such was the emergency that over Power Station resulted in a nuclear meltdown 160,000 people – all within 30 km of the accident that would contaminate a wide area and produce – left without thinking they would never see home a cloud of radioactive fallout blowing across again. Over the years, visitors would remark on the Ukraine, Belarus and Russia as well as parts of ghostly presence a city abandoned could have, as eastern Eastern and western Western Europe, though an entire population were merely in the Scandinavia, the UK and as far afield as eastern next room, waiting to return. In time, the theories areas of the US. It was the worst accident in the of how such an accident could occur would mutate history of nuclear power and the social, political beyond reason but for that night and for the weeks and financial costs were unimaginable. All it took that followed, was told the story of the moment; was a simple operating mistake to collide with a a tragic narrative on East/West relations and a routine experiment designed to test the emergency commentary on nuclear power. The word on the lips cooling system. These two innocuous events led to of a generation was: Chernobyl. the intense over-heating of the reactor core, the creation of volatile oxyhydrogen and an explosion that scattered radioactive materials over a wide area, igniting everything in its wake.
INTRODUCTION In 2011 a few stalkers managed to get near Chernobyl NPP for the first time. Their raid, audacious in both intent and execution, had unexpected consequences. The exclusion zone was thrown into chaos: an unprecedented emission of anomalous energy tore up the whole area, covering previously safe paths with fields of deadly anomalies. However, the daredevils who were carefully seeking out new paths now realized that they have the opportunity to go where no stalker had gone before and explore untouched mountains of artifacts. The now regular emissions, which continue to rock the Zone to its core, provide the backdrop for a struggle for power, which will go on to be known as the Faction Wars. The reckless fighting of all against all obliterated the previous balance of force. It is in these circumstances that an unknown mercenary was able to affect the course of events. Having been thrown into the center of the struggle between the stalker clans, the man stood in the way of the legendary Strelok and attempted to scupper his plans. S.T.A.L.K.E.R is a tactical, first-person game of engagement set within the irradiated expanses of the Zone. This blighted and dangerous area, emanating from the ruins of the Chernobyl nuclear power plant, is home to twists of nature, echoes of humanity and a mercenary, a Stalker, who must struggle to uncover a troubled past even as the Zone fights to protect a terrible future.
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WEAPONS AND EQUIPMENT Change weapon > 1-4 Change ammo type > Y Select next weapon > Mouse wheel up Select previous weapon > Mouse wheel down Fire > Left mouse button Zoom Right mouse button > Reload > R Grenade launcher > V   Next firing mode > 0 (zero) Prev firing mode > 9 Inventory > I PDA > P Flashlight > L Binoculars > 5
> Select a weapon > Change ammunition type > Selects next weapon > Selects previous weapon > Fire weapon > Zoom in/out > Reload weapon > Select the grenade launcher (available with some weapons) > Toggle to next firing mode > Toggle to previous firing mode > Open the inventory window > Activate PDA > Activate flashlight > Activate binoculars
INSTALLATION AND LAUNCH
COMPONENT MINIMUM RECOMMENDED OS  Microsoft ® Windows ®  Microsoft ® Windows ® XP/Vista  2000(SP4)/XP/Vista PROCESSOR TYPE  Pentium 4 2 GHz Intel Core2 Duo E6400XP  AMD 2200+ AMD Athlon 64 X2 4200+   RAM  512MB RAM 1,5GMB RAM FREE DISC SPACE  10GB 10GB GRAPHIC CARD  128 MB DIRECTX ® 8.0 256 MB DIRECTX ® 9.0C   COMPATIBLE CARD / COMPATIBLE CARD /  NVIDIA ® GEFORCE™ 5700 / NVIDIA ® GEFORCE™ 8800 GT /  ATI RADEON ® 9600 ATI RADEON ® HD 2900 XT CD/DVD-ROM  DVD-ROM DVD-ROM INTERNET / LAN  LAN / LAN /  INTERNET FOR MULTIPLAYER INTERNET FOR MULTIPLAYER DIRECTX 10 SUPPORT IS ONLY AVAILABLE IN WINDOWS VISTA.
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MAIN MENU You can change these by using the Controls tab in the options menu ACTION DEFAULT KEY DESCRIPTION Left > Left arrow > Look left Right > Right arrow > Look right Up > Up arrow > Look up Down > Down arrow > Look down Forward > W > Step forward Back > S > Step back Strafe left > A > Step to the left Strafe right > D > Step to the right Jump > Space > Jump Low > Left Cntrl + Left Shift > Sneak Crouch > Left Control > Crouch Sprint > X > Run Forward Peek left > Q > Lean Left Peek right > E > Lean Right
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INSTALLING THE GAME UNINSTALLING THE GAME To install S.T.A.L.K.E.R, insert the S.T.A.L.K.E.R DVD in To uninstall S.T.A.L.K.E.R, click Start -> Programs -> the DVD drive. The setup should begin automatically. Deep Silver ->S.T.A.L.K.E.R. - Clear Sky-> Uninstall The installation wizard will then guide you through S.T.A.L.K.E.R. Alternatively, click Start > Settings the setup process. When prompted, enter the CD > Control Panel and double-click Add or Remove key and any required information. If the installation Programs. Scroll down to S.T.A.L.K.E.R entry and wizard does not begin automatically, use Windows select it with a click. Click on the Remove button to Explorer to locate your DVD drive and double-click launch the wizard. The wizard guides you through the file labeled setup.exe. the uninstallation process. STARTING THE GAME To start or to resume the game, click Start -> Programs -> Deep Silver -> S.T.A.L.K.E.R. - Clear Sky -> S.T.A.L.K.E.R. -> Play S.T.A.L.K.E.R. Alternatively, double-click the S.T.A.L.K.E.R icon placed on the Desktop during the installation. To start a new game, click on the New Game option. To load a saved game, click on the Load Game option and select the desired game.
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ACTION DEFAULT KEY Bolt > 6  Detector > O   Night vision > N Quick bandage > ]   Quick medkit [ > Drop weapon G > Use > F  MISCELLANEOUS CONTROLS Pause > Pause Screenshot > F12 Quit > Esc MULTIPLAYER Artifact > 7 Scores > Tab Chat > , Team chat > . Skin menu > O Team menu > U Buy menu > B Begin voting > F5 Vote > F6 Vote ‘Yes’ F7 > Vote ‘No’ > F8 Voice messages 1 Voice messages 2
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VIDEO BASIC To modify display settings click on the Video tab in the options window. The video panel contains the following options: RENDER STATIC LIGHTNING Uses DX8 render OBJECTS DYNAMIC LIGHTNING Uses DX9 with static lightning (light-mapping) FULL DYNAMIC LIGHTNING Uses DX9 will full dynamic lightning (sun shadows) IMPROVED FULL LIGHTING uses DirectX 9 with full dynamic lighting (SSAO, depth of field, soft water,  soft particles, steep parallax, volumetric lighting). Requires 3.0 shader support DIRECTX 10 DYNAMIC LIGHTING uses all DirectX 9 features together with new functionality (volumetric smoke,  sun rays, dynamic wet surfaces) QUALITY SETTINGS Choose the predefined video quality setting appropriate to your system.  Higher video quality settings require higher system specs. RESOLUTION Choose the screen resolution appropriate to your system. A higher screen resolution  requires higher system specs. This option only shows the resolutions available  for your monitor. GAMMA Use the slider to set the gamma correction. CONTRAST Use the slider to set in-game contrast. BRIGHTNESS Use the slider to set screen brightness. FULL SCREEN Toggle between Full Screen and Windowed mode. VIDEO ADVANCED VISION DISTANCE Changes the maximum viewing distance the player will see. OBJECTS DETAIL Changes the level of detail (number of polygons) in objects. GRASS DENSITY Toggles density of displayed grass. TEXTURES DETAIL Changes texture quality. ANISOTROPIC FILTERING Toggle texture filtering. ANTIALIASING Toggle Graphic smoothing. SUN SHADOW Turn this option on to make all objects cast shadow from the sun,  turn off to make objects cast shadow only from dynamic light sources. GRASS SHADOW Toggle shadow from grass. LIGHTNING DISTANCE Change the visibility distance of light sources. NPC FLASHLIGHTS Turn this option on if you want computer-controlled characters to use flashlights. DEACTIVATE DETAILED TEXTURES using this option will turn off detailed object textures when using static lighting DETAILED LANDSCAPE using this option will activate detailed landscape display P PARALLAX using this option improves the visual quality of the parallax effect SU QUALITY this option determines the quality of sun shadows SU RAYS using this option activates sunlight dispersion in the atmosphere SS O using this option activates object self-shadowing using dispersed light S T WATER using this option smoothes the visual border between water and the landscape S T PARTICLES using this option smoothes the visual border between particles and polygons TH OF FIELD using this option improves the depth of field effect UMETRIC LIGHT using this option activates the dispersion of dynamic light AMIC WATER using this option activates dynamic contact between water and surfaces  when it’s raining (water dripping down walls, ripples etc) UMETRIC SMOKE using this option activates volumetric smoke simulation TICAL SYNC Toggle vertical synchronization. QUENCY 60HZ Toggle forced 60Hz frequency. To apply all changes click the Apply button. To discard changes click Cancel.
DESCRIPTION > Select throwing bolt  > Activate detector > Activate night vision mode > Quickly heal minor wounds and bleeding > Quickly heal more serious wounds > Drop weapon > Use selected object > Pause game > Take a screenshot > Exit to main menu > Equip selected artifact > Display Scores window > Display public chat prompt > Display Team chat prompt > Display Skin menu > Display Team menu > Display purchasing menu > Start a voting session > Submit vote > Press key to vote ‘Yes’ > Press key to vote No’ a predefined voice message efined v
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INVERT MOUSE Invert mouse look. MOUSE SENSITIVITY Adjust mouse sensitivity ACTION SUB-SECTIONS DIRECTION Buttons for moving crosshair. MOVEMENT Player’s movement in the area: moving, strafing, and jumping. WEAPON Managing weaponry: selecting, reloading, zooming etc. INVENTORY Managing player’s backpack: looking into the inventory,  switching on PDA, night vision goggles etc. GENERAL Pausing the game, using items etc. MULTIPLAYER Managing MP possibilities: accessing the buying menus, voting etc.
5. PICTOGRAMS OF PSY, CHEMICAL, HEAT AND  RADIATION EXPOSURE 6. CURRENT CASH AND PLAYER RANK (MULTIPLAYER ONLY) 7. TOTAL TEAM SCORE FOR EACH TEAM  (MULTIPLAYER ONLY) 6 7
SOUND To set up audio options click the Sound tab in the options window. The sound panel contains the following options: VOLUME Use the slider to set the sound effects volume. MUSIC VOLUME Use the slider to set the music volume. SOUND DEVICE use this option to select an available sound device EAX Turn this option on to enable Environmental Audio Extensions  (EAX) 3D sound technology on compatible sound cards. DYNAMIC MUSIC using this option activates dynamic music in the game GAME
CONTROLS
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IN-GAME DISPLAY GAME INTERFACE WEAPON 1. MINIMAP 2. PLAYER HEALTH AND ARMOR STATUS INDICATOR 3. AMMO TYPE AND QUANTITY INDICATOR 4. GEIGER COUNTER 1
MINIMAP 1 The minimap is located in the top left corner of the screen. Two colored triangular arrows, blue and red indicate north and south respectively. Signals coming from PDAs of NPCs near the player are also marked here; the color of the marker indicates whether the NPC is friendly (green), neutral (yellow) or hostile (red). Markers for various points logged in the player’s PDA (objectives, task completion locations) are also shown on the minimap. The grey gray arrow indicates the direction of the object or location related to the current task, while the larger yellow arrow indicates the direction of the entrance to the next area of the game.
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DIFFICULTY NOVICE  STALKER  VETERAN  MASTER The game difficulty alters how fast the player can be killed and how many useful objects can be found in the game. DRAW CROSSHAIR Toggle crosshair on/off. DYNAMIC CROSSHAIR Toggle dynamically changing crosshair. SHOW WEAPON Toggle in game weapon visibility. CROSSHAIR TARGET DISTANCE Toggle distance to target indicator (shown under the crosshair) NPC IDENTIFICATION Show information about the target under the crosshair (name,  to which community he belongs, attitude of the target towards the player). UPDATES check for a game update
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GENERAL PLAYER STATUS Activating the Inventory displays information about Information about the player’s general health and armor weapons, armor, the detector in use, as well as the status is shown on the right side of the screen. The color contents of the character’s backpack. When the Inventory coding of information, from green to red, allows the player is displayed, information about the character’s health (red to rapidly react to threats (the character can die from blood bar), armor (blue bar) and fatigue (sky blue bar) will loss, radiation exposure, intensive psy exposure etc). Green be shown in the center of the bottom part of the screen. indicates increased but tolerable negative exposure, yellow Round indicators are displayed below this: the central one indicates the possibility of suffering serious damage, burns represents the Geiger counter while the others indicate the or radiation exposure, while red indicates critical, close player’s exposure to various effects. The top left indicator to lethal, danger. Avoiding death in critical situations is shows how well the player is protected from heat, the possible, provided you master the main methods of survival top right indicates radiation protection, the bottom left in the Zone. indicates chemical protection and the bottom right shows psy-emission protection. As well as the backpack contents, the right side of the screen contains information about the character’s rank, his appearance and the amount of cash he has. The bottom part of the screen shows information about the weight currently carried and the maximum weight the character can carry. The bottom left corner shows the current time in the Zone. The inventory window lets you wear, manipulate and discard objects. Equip items by double-clicking. Right-click an item to bring up its context menu, to perform an item-specific action. For example, right-clicking on a weapon lets you unload it. Rightclicking on a medkit lets you use it. You can also select Drop to discard the currently selected item.
HEALTH AND ARMOR INDICATOR 2 CURRENT CASH AND RANK 6 Two horizontal bars located in the bottom right corner of The amount of cash a player has during a multiplayer game the screen show the player’s health (red) and armor (blue) is shown in the top right corner of the screen. The player’s status. current rank is displayed to the left of this. AMMO TYPE AND QUANTITY INDICATOR 3 TOTAL TEAM SCORE FOR EACH TEAM 7 The panel in the bottom right corner of the screen located Two differently-colored numbers indicating team scores underneath the bars indicates the equipment currently in are shown at the top of the screen when playing the use: binoculars, ammo loaded into the selected weapon multiplayer in the Artifact Hunt, Capture the Artifact and etc. Team Deathmatch modes. GEIGER COUNTER 4 A round Geiger counter indicator, which shows the radiation level in the surrounding environment, is located in the bottom right corner of the screen. When the counter arrow enters the red section of the counter it is recommended that you take antirad medication: residual radiation can be deadly. PICTOGRAMS OF PSY, CHEMICAL, 5  HEAT AND RADIATION EXPOSURE Four small pictograms are located above the Geiger counter. Each of these is activated when the player is in an area of psy (top), chemical (second top), heat (second bottom), radiation (bottom) exposure. The display of this information allows the player to rapidly make decisions to save the character’s life and health.
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S.T.A.L.K.E.R features a number of different ammunition types for each weapon. Some of them are more useful against armored enemies while, others explode after piercing the target. Spend some time familiarizing yourself with different ammo types and select the most appropriate one. Each weapon in S.T.A.L.K.E.R is characterized by four parameters: Accuracy, Handling, Damage and Rate of fire. Depending on your playing style, you might opt for a balance of the four, or choose a weapon excelling in one of them. ACCURACY FIRE The higher this parameter the easier it is to score a hit, Move the cross-hairs over a target and press the fire button even at long range. Sniper rifles excel at accuracy, while (left mouse button by default) to fire a weapon. You can shotguns tend to be drastically inaccurate. also use the zoom mode (right mouse button by default) to aid you in aiming. One of the critical aspects of fighting HANDLING in S.T.A.L.K.E.R is reloading. Reloading your gun takes Weapons with high handling parameter are easier and precious seconds, so make sure you do it often. You might faster to operate. not have the time for it when the shooting starts. DAMAGE FIRING MODES Damage inflicted by the weapon is proportional to this Different weapon types have different fire modes: single, parameter. Weapons with high damage rating tend to have short bursts and fully automatic. Depending on the mode of a low rate of fire. fire selected, the grouping and density of fire will alter. To switch to the next firing mode press 0, previous – 9. RATE OF FIRE The greater this parameter, the shorter the time between GRENADES subsequent rounds fired from the weapon. High rate of fire There are two modes for throwing grenades: normal and usually coincides with low accuracy. regulated. Left-click to perform a normal throw. Right-click and hold to perform a regulated throw. In this mode, a CONDITION strength throw indicator appears. The higher the scale, Your weapon degrades over time. You’ll notice this when the stronger the throw. Release the right mouse-button to your gun starts jamming and a message appears on the throw the grenade. screen telling you to reload. Press the reload button or change the ammo type to unjam your weapon. With time, ARMOR AND PROTECTIVE SUITS jamming will occur more and more often so you should It is true that attack is the best defense. But what should keep a close eye on the condition indicator shown on the one do when the enemy is the environment itself? weapons description panel in the inventory window. Once Protection, whether a full environmental suit or a simple the indicator drops low, you might want to look for a bulletproof vest, should be worn before you venture into replacement gun. the Zone. ARTIFACTS Artifacts can secure your income or grant extraordinary abilities. Each type of artifact gives you both advantages and disadvantages so make sure you are familiar with the artifact beforehand.
WEAPONS Weaponry is an essential part of S.T.A.L.K.E.R gameplay and there is much to choose from whether taken taking them from dead enemies or bought buying from a trader. Available weapons fall into one of the following categories: NIFE effective close combat weapon. TOLS close range the pistol is accurate if lacking in power. The pistol may be fitted with a ncer. OTGUNS hotgun has enough power to deal with most situations but has limited range and uires regular reloading. SAULT RIFLES e stock weapon of most regular army units, the assault rifle category includes, among hers, the Akm 74/2. Assault rifles combine serious power with rapid firing rates and spectable accuracy. Additionally, some of them come fitted with a grenade launcher, aking them a versatile choice against stronger enemies. EAVY avy weapons such as grenade launchers can be used against armored vehicles and ircraft. Their slow firing rate is offset by immense power. RENADES renades can be used against a group of enemies or where you lack a direct line of fire. NIPER RIFLES niper rifles are a weapon of extreme precision but are of limited use in close quarter ombat owing to poor firing rates.
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PDA
The PDA is used to organize information and keep track of PDA data is divided into four categories. You can switch contacts and current events. You will also find information between them by choosing appropriate tabs at the top of about missions, personal player statistics, general informa– the display. tion about the Faction Wars, as well as the message log. PDA MAP Use this function to view the required part of the Zone on an electronic map. Map options displayed in the bottom right corner of the screen allow you to change the scale and move to the required part of the map. Map scrolling can also be done by holding the left mouse button and moving the mouse or using the scrollbars, while the scale can be changed using the mouse wheel. Each area map contains information about key points, control of which increases the strength of factions. In addition, mutant group, neutral stalker and enemy movements are displayed here, along with task completion markers. PDA FACTION WARS When participating in the Faction Wars the character will receive tasks, information about which is entered in the relevant menu item. The symbol in the top left corner of the screen indicates the stalker faction the character is currently in, while the symbol to the right shows the enemy faction. Text in the top part of the screen indicates the current combat objective and where it must be completed. The indicators located just below this area allow you to compare the combat potential of the factions. Information about current combat objectives is located in the center while the lower part of the screen contains (from the top down): indicators that show the number of members of both factions as well as the resources they have access to. PDA STATISTICS This section contains detailed personal character stats, as well as information about his relations with all of the factions he knows. The top left corner of the screen shows the player’s name, appearance, current rank, faction membership and cash. The time the player has spent in the Zone from the start of the game, the number of tasks received and completed, enemies killed and cash earned is shown to the left of this. Information about the character’s relations with various stalker factions is displayed below this. These indicators are affected by the player’s actions: working together with or fighting members of the factions. PDA MESSAGE LOG This contains detailed information about all dialogs, tasks given and successfully completed, and rewards received.
TALK To open a dialog, approach a neutral or friendly character and press Use button. Some of the characters will not talk if the player has a weapon showing – so hide it before trying again. At the bottom of the dialog window there is a Trade button that can be used in order to switch into the trade mode. TRADE To enter the trading screen click the Trade button in the bottom of the dialog window. The trading screen is divided into three columns: The leftmost column shows your picture, rank and allegiance, your funds and your inventory. The rightmost column displays the same information about the person you are trading with. The central column is where the actual trading takes place. Click on an item to display the description. In addition to the name of the item, its weight and parameters, you will also see the price (top-right corner of the panel). To select an item for trading, double-click it. Repeat the procedure for other items you would like to trade. All selected items are displayed in the lower section of the central column – with items you are trying to sell above, and items you want to buy below. Note the total value of selected items displayed in the top-right corner of each panel. If the items you are selling are worth less than what you are buying, you will have to pay the difference in cash. You may remove items from the central panels by double-clicking them. To trade items click the Trade button. To exit the trading screen click Leave. WEAPON UPGRADES Each faction base has a dedicated weapon upgrade and modification specialist known as the technician. Technicians can help you considerably improve your weapon's characteristics, for example range or stopping power.
TRADE, DIALOGS & WEAPON UPGRADES
GAMEPLAY OVERVIEW
DETECTION OF ANOMALIES Anomalies are the source of the Zone’s most coveted treasures: the artifacts. These often display unusual properties. Some of these properties are beneficial, others are uncomfortable harmful or outright dangerous. For example: the Slug artifact, formed in the Jellyfish anomaly, is a translucent, gelatinous object known to nourish the user, drive out radiation and improve blood coagulation. At the same time, it makes the user extremely susceptible to electric, chemical and thermal i
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In multiplayer mode, S.T.A.L.K.E.R lets you test your skill against players from all over the world via the Internet or through Local Area Network (LAN). Up to 32 players can play simultaneously on a variety of maps and modes. GAME MODES DEATH MATCH It’s every man for himself. Your task is to kill (frag) more enemies than any of your rivals before the time is up or the frag limit is reached. In Deathmatch mode the purchasing menu can only be accessed after the player’s death.
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S.T.A.L.K.E.R multiplayer games include an abundance of NOVICE equipment, grenades and weapons of different firing rate, PISTOLS all damage and accuracy. In order to use the best equipment, however, you must have enough money and an appropriate SHOTGUNS BM 17 rank. There are 5 ranks in total. To rise through the ranks MACHINE GUNS Akm 74/2U, Viper 5, Akm 74/2, IL 86 the player can gain experience as follows: Inflict damage EQUIPMENT First-aid kit, detector, silencer, to the enemy with an extra bonus for head-shots Perform  anti-rad, binoculars efficient actions for the team (only for Artifact Hunt mode) GRENADES all such as obtaining the artifact first or carrying artifact to the base EXPERIENCED Weapons are available dependent upon rank and are SHOTGUNS Chaser 13, SPSA14 assigned as follows (Please note that this may be changed MACHINE GUNS TRs 301, Obokan due to game balance issues): SNIPER RIFLE Vintar BC GEAR Scientific EQUIPMENT Scope
TEAM DEATH MATCH In this mode the players are split into two teams, each with its own, unique weaponry: THE FREEDOM FACTION (Stalkers) CAPTURE THE ARTIFACT Members of this group are armed mainly with ex-USSR In this mode the players are split into two teams. The main weapons. objective is to capture the enemy’s artifact while retaining yours. A team is awarded a point if it manages to steal the MERCENARIES (HEADHUNTERS) enemy artifact and deliver it to its base, while keeping its Mercenaries are armed with weapons and equipment used own artifact at its base. The player who returns the artifact by NATO armed forces. to the base or delivers the enemy artifact to the base is rewarded. If the artifact ends up in an unreachable location, In Team Deathmatch, the player’s team must frag more it will return to the game after a set period of time. enemies than the opposing faction before the time- or frag There is a second type of this mode, which allows your limit is reached. Access to the purchasing menu is available artifact to be activated. Activating the artifact returns it to only after a player has been killed. the base and replaces it with an anomaly. To activate the artifact you must place it in your inventory, select it and ARTIFACT HUNT use it. A player cannot have both artifacts at the same time: In this mode the players are also split into two groups he must throw away the enemy artifact and then select and – Stalkers and Mercenaries, but the main objective is to activate his team’s artifact. deliver an artifact to the team’s base. Teams spawn in two In this mode players can purchase early spawns, however different locations (their respective bases), situated in the equipment and weapons can only be purchased inside the opposite sectors of the map. Buying is only possible within base. one’s base. The artifact appears randomly in pre-designed Radar display: team mates are shown in green and your locations on the map. The team which brings the artifact team’s artifact is marked with a green symbol. to its base scores one point. If the artifact is not picked up by either team, or if it’s activated by one of the players, it disappears for some time and then re-appears in a different place. Any player can activate the artifact, turning it into a deadly anomaly which can’t be picked up. RANKS
FRIENDS & FOES
HUMANS The relations between the factions are quite intricate. This Just like in the outside world, Stalkers are a mixed bunch. situation is exacerbated by the Faction Wars, a spontaneous Some are hard-working, honest individuals whilst others and chaotic conflict that recently flared up in the Zone. The wouldn’t hesitate to put a bullet through your head if they stalker clans, driven by their desire to secure new territories think they can get away with it. You will have the choice to and mountains of artifacts, which became accessible after go solo, help out others or become a member of a faction the large emission, have started to destroy each other. with all the benefits and constraints this entails. You will meet various traders, scientists, soldiers, bandits and all COMBAT INFORMATION AND CROSS-HAIR sorts of folk on your travels in the Zone. Some of them S.T.A.L.K.E.R uses a dynamic cross-hair system to provide can help you while others will send you to the next world information about the World (see Attitudes and interaction) without a second thought. Choose your friends carefully and and targeting conditions. The following factors have a direct choose your enemies with even greater care: the Faction effect on the size of the cross-hair and accuracy of the Wars are raging! weapon. MUTANTS AND MONSTERS The Zone’s contaminated grounds have spawned a staggering number of mutated life forms, most of them territorial, aggressive and likely to employ brutal or MOVEMENT sophisticated tactics against intruders. Be on your guard The crosshair becomes larger while accuracy decreases at all times and eliminate targets quickly. Going hand to when the player is moving. hand with a pack of mutated dogs is the best way to leave an ugly corpse. AMMUNITION The type of ammunition also affects the size of the cross-ATTITUDES AND INTERACTION hair and weapon accuracy. For instance, armor piercing The attitude of humans and creatures encountered in the ammo used with an assault rifle reduces the size of the Zone depends on many factors including previous actions cross-hair and improves accuracy. towards them or their allies and the fact that you have just entered their territory (with or without warning). Your BURST/AUTO MODE cross-hair, as well as the icons on the mini-map, indicate In burst or auto mode, the cross-hair trembles, changes the current attitude of the targets within range. Neutral size, and accuracy is reduced. and friendly humans react poorly if you keep your weapon aimed at them. If you want to initiate peaceful contact, AIMING MODE lower your weapon. The cross-hair color will change from When the player is aiming through sights or through the white when not over a target, to green if over a friendly telescope, the standard cross-hair disappears. The iron creature, yellow if the creature is neutral and to red should sights or the scope’s inbuilt cross-hair is used instead. the creature be hostile. MULTIPLAYER
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In order to start a multiplayer game, select Network game in the main menu. This opens the multiplayer menu, with the following options: PLAYER NAME · Without BattleEye. Shows servers with no protection Your nickname, displayed during the game. from cheating. · Listen servers. Shows non-dedicated servers. CD-KEY Your license key. Do not give your license key to anyone! REFRESH · Refresh all.  There are three sections in the network game menu. Updates the information about all servers in the list. · Refresh one. 1. CLIENT  Updates the information only of selected server. Select this tab to join an existing server. There are three · Server information. ways of connecting to a server: Shows nicknames of player type of the game, score etc. · Internet. Connecting to server via Internet · Local Network. Game via LAN connection CONNECT   · Direct IP. Lets you connect to a specific computer (either · Connect to selected serve.  via LAN or the Internet), by directly entering its IP CANCEL  address. · Back to main menu. FILTERS. PRIORITIES OF SERVERS DISPLAYED IN THE LIST. 2. SERVER · Empty. Shows empty servers. Here you will find a list of all servers meeting your criteria. · Full. Shows full servers. You can filter the list using the options to the right, in the · Password restricted. Filters section.  Shows private, password protected servers. · No password. Shows unprotected servers. SERVER’S NAME - The name to be displayed in · Without friendly fire. Shows servers, where the players the list of servers.  of one team can’t inflict damage to their partners. PASSWORD - Letters and/or numbers the client will have to enter to connect to the server. 18
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PROFESSIONAL MACHINE GUNS Tunder S14, SGI 5k SNIPER RIFLES SVDm 2, SVUmk2 GEAR Military EQUIPMENT Grenade launcher VETERAN MACHINE GUNS GP 37, VLA HEAVY WEAPON RPG-7u GEAR Exo LEGENDARY STALKER MACHINE GUNS FT 200M SNIPER RIFLE Gauss rifle HEAVY WEAPON Bulldog 6
MONEY Apart from the appropriate rank, you still require funds to buy weapons. There are several ways to earn money: SCORING FRAGS: · Killing enemies  · Killing as many enemies as possible while  staying alive will give you bonus money · Killing enemies with head-shots · Killing enemies with the knife · Killing enemies from the back with the knife PICKING UP SACKS WITH EQUIPMENT BUYING NOTHING AFTER DYING ONLY IN ARTIFACT HUNT MODE: · Bringing the artifact to the base · Killing the enemy, who carries the artifact · If player’s team brought the artifact to the base · If enemy’s team brought the artifact ONLY IN THE “CAPTURE THE ARTIFACT” MODE · Delivering the enemy artifact to your base · Returning your team’s artifact when captured  by the enemy · For each artifact delivered by a teammate to the base · For the end of the round MULTIPLAYER SERVER OPTIONS
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MODE - Select the game mode “Death Match”, names of partners after one time press of assigned “Team Death” button (Caps Lock by default) MATCH” OR “ARTIFACT HUNT”. - See more details in NO ANOMALIES - Turns anomalies on / off. the ‘Game Modes’ section. TIME OF ANOMALY - The amount of time before anomalies MAX PLAYERS - Sets the maximum number of players on a  change positions around the map. Server from 2 to 32. WARM UP The amount of ‘warm-up’ time before the -DEDICATED - Host a dedicated server. game starts. AVAILABLE MAPS - Double-click or use the arrow keys to All weaponry is available, but players cannot score during add maps to the map list for use in the next this time. game session. CREATE - Create server with selected settings.  WEATHER OPTIONS INITIAL WEATHER. The initial weather on the level. 3. OPTIONS Can be CLEAR | CLOUDY| NIGHT |RAIN The options Options tab lets you configure advanced server CHANGE COEFFICIENT. Regulates how fast the weather settings. will change from 1(very slow) to 100 (very fast)  NETWORK CONNECTION SPECTATOR OPTIONS PUBLIC SERVER - Switches between a LAN game TEAM ONLY. If this option is turned on the spectators or an Internet game. will only be able to follow other members of their MAP LIST - Name of the file that contains the map list own team. to be used in the next hosted session. FREE CAMERA. If this option is switched on the SPECTATOR MODE - Toggle to allow connected players spectators will be able to use the free camera mode, to join the game as a spectator. manually controlling the spectator camera. The player chased is switched in few seconds. FIRST PERSON. If this option is turned on, the ALLOW VOTING - Allows/prohibits voting on server. spectators will be able to watch the game in first person view mode.  SPAWN OPTIONS THIRD PERSON. If this option is turned on, the FORCED RE-SPAWN - After death, the player is respawned spectators will be able to watch the Game in third automatically after a certain amount of time. person view mode. REINFORCEMENT - Set time after death when all players FREE-LOCKED. If this option is turned on, the spectators re-spawn simultaneously. will be able to rotate the camera in third person ARTIFACT RE-SPAWN - All the players re-spawn after view mode. an artifact has been brought to the base. CANCEL - Return to main menu INVULNERABILITY - Sets the amount of time after respawning that the player is invulnerable.  GAME START INDICATOR OF INVULNERABILITY - Toggle on/off the TEAM SELECTION indicator above the invulnerable player’s head. Choose between the team of Stalkers and Mercenaries by mouse-clicking on the correspondent icon.  SERVER FRIENDLY DAMAGE - The percentage of damage player  CHOOSING SKIN will receive after being hit by players on his team. Click on one of the skins you want to play with. FRAG LIMIT - The frag limit for each game. TIME LIMIT - The time limit for each game.  BUYING WEAPONS AND GEAR ARTIFACT LIFE - The amount of time (in minutes) the · Press B to get into the weapons and gear buying menu. artifact will stay in one place if not picked up by any · Using the mouse and keys 1,2,3,4,5 choose the section of the teams. of gear you would like to buy – pistols, assault NUMBER OF ARTIFACTS - The number of artifacts which rifles/rifles, grenades, protective suits, equipment. need to be brought to the base before one team · If you can afford it, buy an item by double-clicking is declared victorious. on it, the item will then appear in the corresponding ARTIFACT DELAY - The amount of time it takes the inventory slots. artifact to reappear after the previous one disappeared · If you are short of money, you will be unable to or was brought to one of the bases. buy weapons or equipment. AUTO TEAM BALANCING - Toggle to automatically balance · To confirm all the purchases, click OK. This is the only the number of players on each team. way to complete purchases. AUTOMATIC TEAM SWAP - Turns on / off the automatic switching of players from one team to another when a defined number of artifacts is brought to the base. This is followed by an automatic restart. FRIENDLY INDICATOR - Turns on / off indicators above the heads of allies. FRIENDLY NAMES - Turns on / off mode which shows the
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