The Definition of Work Gamification: “The Systematic facilitation of helping team members combine measurement, motivational psychology, and basic fun in existing or improved Work Processes or Activities, with the objective of fostering desired behaviors and results”.
Game On shares research, case studies and step by step processes that will take you on a fun journey of culture evolution success while impacting your teams’ innovation and lives. And with Pandemic ready strategies, you can easily start getting results immediately
WHAT EXPERTS SAY
"The reinvention of organizational culture to build positive lasting change where people enjoy work, find meaning and purpose in work, and support others to do the same. But GAME ON, takes it a step further so that we not only cultivate a happier more productive work environment but also a fun one."
Dr Marshall Goldsmith, New York Times best selling author of "MOJO" and "What Got You Here Won't Get You There"
"A revolution in Culture Change, Arthur’s Gamification research make it easy and fun to achieve visible engagement and innovation in a short time, and with the step by step virtual implementation, this is a must get book for current times. A must read!"
Chester Elton, Best-Selling author of "All In" and "Leading With Gratitude"
“Game On is a timely book, providing proven tools and techniques to make working together more fun. This is vital in the world today, when new learning, greater joy, and better collaboration are keys to your success.”
Ron Kaufman, New York Times bestselling author of "Uplifting Service"
"This book is a "game changer" in the new normal, it expands on the emotional and motivational foundations of passion at work with practical and fun strategies that can truly redefine an organizational culture."
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