-
153
pages
-
English
-
Documents
-
2011
Description
Spectral Light Transport Simulation usinga Precision-based Ray Tracing Architecturevorgelegt vonJohannes HanikaGeb. in WaiblingenInstitut für MedieninformatikFalkultät für Ingenieurwissenschaften und InformatikUniversität Ulm2010Dissertation zur Erlangung des Doktorgrades Dr. rer. nat.der Falkultät für Ingenieurwissenschaften und Informatik der Universität UlmAmtierender Dekan: Prof. Dr. Klaus DietmayerGutachter: Dr. Alexander Keller: Prof. Dr. Hendrik P. A. LenschGutachter: Prof. Dr. Jan KautzTag der Promotion: 27.01.20113AbstractRendering is one of the main areas of computer graphics. It is the process ofcreating realistic images from 3d scene descriptions and reflectance data bysolving the global illumination problem e.g. by taking into account all light pathsconnecting the light sources and the sensors and summing up their contributions.Fields of applications include scientific visualization and simulation, fast renderingof vast datasets for visual effects in movie production, or product design. Theseall have their particular, high demands on a rendering system with a wide varietyof input.This thesis explores how rendering can be made more robust for these require-ments. In particular, it is investigated how the calculation of intersections betweenlight and geometry can be made numerically robust, to guarantee that no inter-sections are missed due to inaccuracies.
-
Publié par
-
Publié le
01 janvier 2011
-
Langue
English
-
Poids de l'ouvrage
83 Mo