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CREATING STAR FIELDS & NEBULA IN BLENDER Blender Nebula Tutorial 3D Procedural Nebula in Blender 2.36 By COG aka Colin Litster Areas Covered This tutorial will show how to simply create star fields and nebula within Blender. The techniques used here are relatively straight forward and were discovered by accident whilst trying to create a slow mist like fog for my animated film Cog. As with anything 3D there are many ways to create effects in Blender or any 3D design package. This is just one way and like waves there are billions of stars in the universe as well as usable approaches in Blender. However, the techniques used here are relatively quick to render and are 3D. Which means the camera can travel through them, rotate and move over or pass them and give a good visual impression of gaseous clouds that exit within our galaxy. Prerequisites As with all my tutorials you should have a minimum understanding of creating, scaling moving and rotating objects in Blender. How to create a Material and add textures. The Blender 2.3 manual, or the online documentation, is the best place to learn these fundamental skills. You should understand IPOs at least how to select an IPO selection and set a point on an IPO curve. In fact in this exercise only 1 point needs to be set on each IPO curve. This tutorial was produced in Blender v2.36 but was originally discovered in v2.34 so any of these versions should be possible. I would recommend that you update to v2.36 ...
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