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296
pages
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English
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Documents
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2007
Description
University of PaderbornOnline Imitation and Adaptationin Modern Computer GamesSteffen PriesterjahnDissertationin Computer Sciencesubmitted to theFaculty of Electrical Engineering,Computer Science and Mathematicsin partial fulfilment of the requirements for the degree ofdoctor rerum naturalium(Dr. rer. nat.)Paderborn, December 2007IISteffen PriesterjahnKnowledge-Based Systems Research GroupDepartment of Computer ScienceFaculty of Electrical Engineering, Computer Science and MathematicsUniversity of PaderbornD-33095 PaderbornOffice: E4.153E-Mail: spriesterjahn@uni-paderborn.dePhone: ++49 (0)5251-60 3349Fax: ++49 3338AbstractCommercial computer games have significantly evolved in the recent decade. Currentgames feature vast and highly detailed virtual environments with realistic physics,complex and highly dynamic gameplay as well as complex multi-player gamemodes. Therefore, the creation of sophisticated and intelligent game agents thatinhabit the game worlds and oppose or collaborate with the player has become aconsiderable challenge in terms of competitive performance and fast adaptation, butalso concerning the believability and human-likeness of the shown behaviour.This thesis gives a general introduction into the field of artificial intelligence in com-puter games and proposes several approaches to create intelligent game characters fora three-dimensional, action-oriented computer game.
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Publié par
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Publié le
01 janvier 2007
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Langue
English
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Poids de l'ouvrage
13 Mo