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Description
Instituto Superior Técnico
Cglib Tutorial
Creating a simple game usicnggl ib
Carlos Martinho
Carolina Torres
2007
Cglib Tutorial
Table of Contents
Introduction ....................................................................................... ..2. ............
Step 0: Setting up the application in VS .2..00.5. ................................................................ 3
Step 1: Creating an empty application .......................................................................................................... 5
Step 2: Creatingc ga:: Entity ................................................................................... 8
Step 3: Draw bthoex on the screen ...................................................................... 12
Step 4: Animating tbhoex ........................................................................................................................... 16
Step 5: Create a mouse contrboallte d. ........................................................... ..1.8. ...............
Step 6: Collision betweebna tandb ox ............................................................ ..2.1. ...............
Step 7: Create mobreo xes .......................................................................................................................... 23
Step 8: Create an arbitrary numbeorx eso f ........................................................................ 24
Step 9: Usincgg ::Group to manage ...
Cglib Tutorial
Creating a simple game usicnggl ib
Carlos Martinho
Carolina Torres
2007
Cglib Tutorial
Table of Contents
Introduction ....................................................................................... ..2. ............
Step 0: Setting up the application in VS .2..00.5. ................................................................ 3
Step 1: Creating an empty application .......................................................................................................... 5
Step 2: Creatingc ga:: Entity ................................................................................... 8
Step 3: Draw bthoex on the screen ...................................................................... 12
Step 4: Animating tbhoex ........................................................................................................................... 16
Step 5: Create a mouse contrboallte d. ........................................................... ..1.8. ...............
Step 6: Collision betweebna tandb ox ............................................................ ..2.1. ...............
Step 7: Create mobreo xes .......................................................................................................................... 23
Step 8: Create an arbitrary numbeorx eso f ........................................................................ 24
Step 9: Usincgg ::Group to manage ...
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