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Tutorial Series Exporting Assets from 3ds Max Updated for exporter version 1.2.0.7 Property of studio|gpu 1 All Rights Reserved Lesson 1 Exporting Assets from 3ds Max This tutorial explains how to export your sets, animations, and cameras from 3ds Max into MachStudio™ Pro. The Reference section contains examples for exporting parent nodes, instancing, and using mesh flags. Downloading and Installing the Exporter 1. Click Download Max Exporter to download the most current version of the Max Exporter. Note: MachStudio Pro does not need to be installed on the machine where you install the exporter. 2. After downloading, unzip the file and double-click the MSP-MaxExporters folder. 3. There are four folders: Max 9, Max2008, Max2009, Max2010. Open the folder that corresponds with the version of 3ds Max you are running. 4. Double-click the Windows folder and choose between the 32bit or 64bit folders, depending on the version of 3ds Max you are running. 5. Copy the SgpuExport.dle file to your Max Plug-ins directory. The Exporter has been installed and can be accessed from the File Menu. Note: When you start 3ds Max, if you are getting an error dialog as below: 1. Close down max, install the following software from Microsoft and re-open Max: Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) http://www.microsoft ...
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