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Resource from www.foundation3d.com Tutorial written by Tony Coleman for use with Lightwave PDF provided conversion provided by F3D Resource from www.foundation3d.com I would just like to point out before you read this, I’ve never done a tutorial (If that’s what this is called) so I’m sure there are many ways to do the following but this is just the way I found most useful, but I’m always open to suggestions. In this Tutorial we will be creating a UVmap as a reference to creating Decals/ logo’s etc for a Pontiac Firebird (Pic1) The first thing you will require to follow along is a small LScript called ‘Great Box’. I always split my model up into layers, I find that this helps with any adjustments that need to be made and also it helps with quick updates when rotating the object in the perspective view, an object like a car with full interior can soon slow the best of systems down if kept in One layer and perspective set to full Textured Wireframe. Just for reference I have my layers set up as follows: - Resource from www.foundation3d.com Firstly we need to setup the ‘Bounding Box’ using our GreatBox LScript. Add the LScript using Utilities / Add Plugins. When complete select all layers plus an empty layer, mine is layer 17, then activate the ‘GreatBox LScript’, mine is found in Utilities / Additional / GreatBox. This will create a bounding box with equal ...
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