-
29
pages
-
English
-
Documents
Description
Projection Texturing a Human Head with Open Source.Disclaimer: This is my first tutorial at this level. There may be more effective methods, but this is to the best of my current knowledge.We have all seen the realistic digital heads and looked lovingly at them at some point I sure. Maybe there was that one image that inspired you to jump into the world of computer graphics. Wondered if Blender and its open source buddies were up to the task? I believe they have reached a point where they are. I have even ditched Windows XP to proudly bring you this tutorial from Linux. (Note, Blender and Gimp to my knowledge work pretty much the same on any operating system.)Required Software:1.Blender (tutorial written at time of 2.45, should work in future versions as concepts are fairly basic at their core.)2.Gimp (version 2.4.0rc2 used, but any version with iWarp filter) *Photoshop can be used, but the aim is for a complete open source option.3.A head model. Feel free to use your own, but here is the one I used for this tutorial, complete with finished skin material and 2k textures. Link to .blend (packed in 27mb .rar file)4. A set of reference textures. Once again, feel free to use your own, but I used free images from http://www.spectralogue.com/textures/index.php?searchSub=off&keyword=&path=78&startimage=0A great reference site is www.3d.sk – not amazingly cheap for hobbyists, but great range and quality for what you do pay.***Nudity Warning!*** - Whilst the ...
-
Publié par
-
Langue
English