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Positioning biped into your character and getting ready to add the physique modifier. CHAPTER 1 This tutorial is geared toward beginner and intermediate users of Studio Max and Character Studio. A few words about this process… Keep in mind that there is no “perfect” way of doing this. What I am about to show you is simply one of many ways to get the same result. Once you go through this tutorial, I suggest you experiment with various techniques and find out what works best for you. Take your time and learn as you go. Be prepared to rework areas over and over until you get the desired result. In most cases, you may not see errors in your mesh until you’re on your final step, or well into the animation process. I have chosen to use the model pictured above as a base for this tutorial; mainly because it contains a lot of the “situations” you may run into when setting up (rigging, physiquing) a character. There are also areas in this model that will require some reworking during the physique process. As with many character models, not ever joint on the mesh will deform correctly, so there will be times when you have to go into the mesh and make adjustments, by either adding or subtracting verts. This tutorial is GAME based, meaning that it uses the rigid physique settings. A lot of what is talked about in this tutorial can relate to the Deformable(smooth) physique setting and I encourage you to experiment with both so you can see the differences in ...
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