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2010-08-28 BUNNY TRAILS MAP MAKING TUTORIAL Intro Bunny Trails gametype is meant for mastering movement skills that can be used in other UT3 game types. We are not trying to copy exactly the BunnyTrack's look and feel. Always make gradual increase of difficulty in the maps, no matter the overall difficulty level of the map. Let players of all levels practice while masters pass by. This game type is all about helping each other and learning practical things in a fun way. So, do not underestimate the importance of learning curve in every map. In Bunny Trails TWO TEAMS race against each other to reach the goal 3 times before the other team does. We call reaching the goal a “Cap” (Capture) from capture-the-flag terminology, used in original Bunny Tracks game. We don't use flags anymore; instead we use a special Goal Destination Teleporter. See section 4 for details. Also, note that we publish the maps uncooked. This is mainly due to two reasons: 1. Because there does not seem to be a way to cook a map so it does not include the gametype into the map. If you put such map on the server and your server runs different version of gametype, clients won't be able to log in and vote for another map, so that basically stalls the server. 2. Also, uncooked maps tend to be up to 10 times smaller in size, and that is a considerable advantage for everybody and especially, online players with not-so-fast network connection. You may cook it once, if you want, just ...
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